-
Disappointed
So, in the idea forums there's a sticky with a list of ideas that have been "ruled out" by the dev team. Upon reading them I could understand the reasons why the wouldn't want to implement most if the ideas but...excluding increase of clan size...everything under the clan related section of that list should have been implemented from Day 1. Now I'm not saying that I dont't enjoy the game, but how could they have done such a poor job in designing the game's ranking system and then refuse to provide adequate and reasonable clan options, customization, and control. I mean the game is called Clash of CLANS. Also, you may be wondering what I mean by a poorly designed ranking system, unless if course you've played the game and experienced it firsthand. So lets say you request some troops and go to bed happily knowing that you're perfectlysm safe in your league. You wake up and are SHOCKED! You've gone up 100 trophies and are now in a higher league that you are unprepared for. Now you take a look at those defenses and see a series of victories where the attackers used only one troop so as to INTENTIONALLY lose the battle. How do you respond? Well you're unprepared to take on your newly aquired big league adversaries so you return the favor in the way it was done for you by INTENTIONALLY losing a series of attacks to drop your trophies and be demoted to a lower league so you still have a fighting chance. The game's ranking design is clearly severely flawed as it entices players to throw in the towel for the sake of just getting by at their respective leagues. If the system were designed correctly, trophy quantities wouln't flucuate like the NYSE during a budget crisis, and there would be NEGATIVE reprocutions for demotion as opposed to a pat on the back.
-
What trophy range are you sitting at? And what Townhall level are you?
Welcome to the forums! :cool:
-
You get worse league bonuses when you drop in rating, that's a punishment of sorts!
And the game play can be chunked down into two phases:
Progression and pushing.
Progression is when you farm resources in the most efficient way possible - ideally, this means that you input the minimum amount of troops for as much resources as possible, rinse and repeat. Resources is what matters, while trophies don't, at this point.
Pushing is when you go to great lengths in order to achieve the highest possible trophy count. Resources are generally of minor importance when doing this - as long as you can sustain (and hopefully gain) resources to be able to rebuild armies and spells, and maybe get in an upgrade or two, you are fine. Pushing requires mastering an army or preferentially several different armies, looking for a suitable base to attack, and having a proper defensive layout and top notch defenses that maximize your chance of winning on defense, or at least losing with as few stars as possible.
Now, to get back onto the trophy problem you pointed out (although 100 rating probably doesn't matter much). In order to "use the trophy system properly", which I from your comments understand is to fight for cups and try to go as far as possible, one must have optimal offensive capabilities and a decent defense first. I'm sure you will agree with me on this. No point competing in Tour de France with a 30 year old rusty bike, you will want a state-of-the-art bike with max level gears and tires, so to speak.
So, in order to achieve the CoC equivalent, which is a maxed or near-maxed base, you will either have to push as high in cups as you can with your current base and try to gather resources there, or you can manipulate your trophy count to try and find a middle ground where you can raid the resources at a more optimal rate - less sturdy armies and less troops needed to attain more resources than at higher cups. Those are essentially the alternatives if you're not willing to max your base by flipping your wallet, if you have the money and lack either time, will or patience, that is a good alternative too.
So my point is basically that the eventual goal of the game is to compete in trophy pushing, but to get there, you will have to play around with your trophies in order to find a good range in which to farm resources that can be used to max out your base so it's up to the par when trophy pushing.
I won't start to comment on clan issues, I'm really not entirely sure why there's the 50 people cap, but at least they're working on clan structure and other aspects (co-leader role, for example). You make it sound as if there are only bad sides with pushing high in cups and struggling to stay there - try to push up to the G1-C2 region as TH7 or 8 when DE farming, you will find it much more rewarding than trying to do it in S1-G2, I'm almost sure. But yes, in essence it is more difficult to push high when you're "unprepared" as you yourself write. You will need to keep working and tuning that bike (base) of yours in order to compete in the grand competitions (master and champ leagues), but that's part of the journey.
-
I honestly think that you're missing the point. If a game's design entices the players to lose intentionally then that game's system is obviously broken. Think about it. How much value do those trophies have? They might as well be backed by the Federal Reserve because they represent absolutely nothing. There are people with level 6 town halls in gold leagues and people with level 10 town halls and fully decked-out bases in silver leagues. Beyond this, the amount of intended losses by players is just increasing as time goes on and more people play the game. What's the point of having a trophy system if you're just gonna force yourself to lose because a couple people used you for the same exact reason. It is a never ending cycle. This is not progress, it is a broken system.
*Note for moderators. I originally posted this under General, I'm not sure how it ended up here.
-
No, I see what you are trying to say, and while I agree that trophies are rather worthless until the point when you decide to trophy push - most sensible point to do this would be when you have a decent TH10 base.
What I tried to explain is that before you reach this point of base progression, the most sensible goal for the time being should be to progress as much as possible and as fast as possible - which essentially means finding a sweet spot for farming, where you find good (easy) bases with decent loot. So yes, for the whole time until you have a maxed base of the highest available TH, trophies are just there to find a good farming spot. This is simply because it makes no sense to push trophies as TH 5 or something similar - with anything else than a decent TH10 base you would put yourself at a disadvantage if cup pushing, and that is why efficient farmers reside at various different league levels, such as in gold leagues. So I partly agree with you that the cup system always doesn't make much sense - I'm just trying to explain why some people play like they do.
-
I'm not arguing why people do it, I'm simply saying that the game's design is flawed if that is the people have to play. Honestly, I'd be willing to ignore this MAJOR flaw if it didn't constantly screw me over and cause problems when trying to recruit for our clan. Trophies tell me nothing about a player's progress, pontential, and activity, but the village level does. Yet, supercell has ruled out the idea of adding the option for a level requirement in the clans. Bringing us back full circle to my point of the ruled out clan options and how almost everything under that category should have been in place from day one (excluding customizable stuff and increased clan size, those aren't important). In short I feel they need to either reconsider some of so-called "ruled out" decisions or reconstruct the fundamental strucure of the game (which we all know will never happen).
-
I think I will agree that there should be leagues that involve by the lvl of the th not by how many trophies you have cause some times in low lvl leagues you will always get attacked by players with th 7-8-9-10 that are way to high for you base that will destroy ya n take all ya hard earned loot cause of the % that increases when ya higher th lvl. Atm I like pushin for trophys cause I think that's how the games should be played for challenge you, not to get a th lvl high n then just go down to a leauge where ya no ya will be gettin loads of loot then stayin there for ages cause ya no none of them will attack ya. This is called ♥♥♥♥♥ing in my eyes as really there should be th lvl vs th lvl so like th 5 should always attack only th 5 n maybe 6 but it should never be aloud to be other way round where th 10 attacking th 4-5-6-7. Would make players think before rushin out in just upgrading there th for the new items ya get just so they just easily upgrade them by attacking low th lvl than them selfs
-
No, I think it's okay how it is, but Super Cell should give a reason to trophy push. I suggest maybe better/bigger loot bonuses or maybe Clan Wars. See here for my Clan Wars ideas: http://forum.supercell.net/showthrea...-for-Clan-Wars Hopefully I will make a thread about the League Loot Bonuses soon, but I have to research it a bit more.
-
Or maybe make it so you can't drop down leagues till the 2 week season is over, but yeah I think makin the league bonuses more rewarding then that could stop the trophies been worthless atm. But I think makin it so wat ever leagues your in you only should face the same or higher th lvls unless ya th is maxed then the next lvl down only
-
Almost anything would be better than this garbage system.
-
Seriously.
These ideas have their flaws for many reasons. SuperCell are the developers, NOT you. When we tried to explain to you why they did what they did, all you did was complain how players use different strategies to progress.
1: Players drop Trophies to FARM. Farming is when you PURPOSELY drop trophies so you can save resources. That way, high levels can't attack you. And when a TH6 destroys your TH10, free 12 hour shield. It's a tactic, not a ♥♥♥♥♥. And to argue that they did sloppy is an insult to the company. They made smart decisions ruling out some of those ideas.
Garbage of a system? Don't like what they did? Guess what buddy: GET OVER IT.