Today I will show you many attack strageties with my friends seamanmms. Some are farming and some are hunting. Made by Superfire and seamanmms.
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Today I will show you many attack strageties with my friends seamanmms. Some are farming and some are hunting. Made by Superfire and seamanmms.
Generic Distract and Destroy (TH: 6, Trophies: 1100) By:
Town Hall Level:
Trophy Level:Taerdan
6
1100Army Composition: Minimum Housing Space Required: 150
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 2 2 4 3,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 12 2 60 12,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Goblins 15 3 15 900 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 41 3 41 4,920 http://static4.wikia.nocookie.net/__...8px-Elixir.png Barbarians 30 3 30 1,800 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 150 22,620 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution: Use Giants to distract most of the defenses, but mostly the Mortars and Wizard Towers. Use Wall Breakers (I recommend at least two) to destroy the wall near the Giants and let them in. Once the Giants are in and distracting most defenses, feel free to unleash the remaining units, most commonly Archers and Goblins.
Giants-Healer Combo (TH: 6, Trophies: 1100) By:
Town Hall Level:
Trophy Level:Taerdan
6
1100Army Composition: Minimum Housing Space Required: 150
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 2 2 4 3,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 12 2 60 12,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Goblins 20 3 20 1,200 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 32 3 32 3,840 http://static4.wikia.nocookie.net/__...8px-Elixir.png Barbarians 20 3 20 1,200 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 136 21,240 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution: Deploy Giants in the first spot nearest the Air Defenses. Use Wall Breakers to break the wall that and do not deploy the Healer until the Air Defense(s) is (are) destroyed. Once the Healer is deployed, the Giants (given that you have a large enough number) should proceed to destroy the remaining defenses. You can send Goblins/Barbarians/Archers at this time to finish the rest.
Con:If the enemy has archers in clan castle your in trouble.
Giant Rush (TH: 6, Trophies: 1100) By:
Town Hall Level:
Trophy Level:Taerdan
6
1100Army Composition: Minimum Housing Space Required: 150
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 5 2 10 7,500 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 28 2 140 28,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 150 35,500 http://static4.wikia.nocookie.net/__...8px-Elixir.png
A Rage Spell is helpful if you have it (see strategy).Execution: Use only Giants (with a few Wall Breakers) to get into the enemy village and just destroy from there. Effective, but be careful to choose tighter villages, as Giants are slow. (Rage Spell will help speed up Giants if you have a level 3 Spell Factory.)
easy destruction 2 (TH: 5-7, Trophies: 890-1000) By:
Town Hall Level:
Trophy Level:Taerdan
5-7
890-1000Army Composition: Minimum Housing Space Required: 110
Troop Type Quantity Min Lvl Housing Cost Wizards 3 2 12 6,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Balloons 3 1 15 6,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Wall Breakers 2 1 4 2,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 8 2 40 8,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 15 2 15 1,200 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 86 23,200 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution: Use tons of Balloons and either release them all on one spot (if the village is without a Wizard Tower) or release them spread out around the area. You can also use Giants/Archers/Spells to destroy Air Defenses and Wizard Tower. However, Healing Spells are not very effective.
Easy destruction (TH: 5-7, Trophies: 900-1200) By:
Town Hall Level:
Trophy Level:Taerdan
5-7
900-1200Army Composition: Minimum Housing Space Required: 110
Troop Type Quantity Min Lvl Housing Cost Wizards 3 2-4 12 0 http://static4.wikia.nocookie.net/__...8px-Elixir.png Balloons 3 1-3 15 0 http://static4.wikia.nocookie.net/__...8px-Elixir.png Wall Breakers 2 1-3 4 0 http://static4.wikia.nocookie.net/__...8px-Elixir.png Goblins 2-3 2-3 -1 2 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 15 2-3 15 0 http://static4.wikia.nocookie.net/__...8px-Elixir.png Barbarians 26 2 26 1,040 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 71 1,042 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution: Using mostly Goblins/Archers/Barbarians, deploy the troops in a scattered manner to make them harder to take down. Use a batch of Wall Breakers to destroy the wall(s) they are attacking and let them in.
Low Trophy Farming (TH: 8, Trophies: 0-200) By:
Town Hall Level:
Trophy Level:zombiebender
8
0-200Introduction: This strategy will get you lots of gold and more elixir than you'll know what to do with. You should be able to get 500k-1000k per hour.
For whatever reason once you get below 200 Trophies a lot of level 6-7 Town Halls will appear with full collectors and mines and minimal to no defenses; most of these will have empty storage containers due the village being abandoned. You will also find lots of high-level farmers, but this strategy usually ignores them.Army Composition:
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 6 5 12 18,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 8 5 40 20,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Goblins 138 5 138 13,800 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 10 5 10 2,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 200 53,800 http://static4.wikia.nocookie.net/__...8px-Elixir.png
Check your Barracks and keep pumping out Goblins. I'm sure you don't have to have you Troops maxed out for this, and with the looting rules a lower Town Hall will actually help you.Execution: Dropping Trophies: The most efficient way to drop Trophies is to start an attack and press 'Next' (but don't release it), then drop one troop and quickly release the 'Next' button. You will lose the match and Trophies, but will move one to the next one without having to go back to your village. If you see any easy loot on your way down, drop some Goblins and soak it up. Be wary of dropping on any really high level players, however, as this gives them an opportunity to revenge you.
Attacking: So now that you're down here, what you are looking for is a high loot/Goblin ratio, not necessarily 180k gold and elixir every time. Factor in the mines/pumps/storage proximity to defenses, especially Wizard Towers. If it’s going to take 80 Goblins to loot 50k, it is not worth attacking. You should be able to find lots of villages with 30-50k where the defenses are weak enough for you to get at least most if not all the gold using only 15-20 Goblins. Sometimes the loot would be easy enough to get, but it is a long way around the Walls and you would lose too many Goblins ripping though the wall; this is why we bring Wall Breakers and Giants. Usually just one of either is sufficient to get your Goblins access to the loot. Sometimes the enemy's mines and collectors are spread out; if there are no Walls, drop one or two Goblins next to each. You should find that as you get better you will have almost no downtime from training troops. You will use so few each attack they will be replaced by the time you return to your village.
Surrendering: Surrendering is important in this strategy for two reasons: Firstly, you want to surrender because you don't want to win and receive Trophies (as this will increase your Trophies past 200 very quickly). Secondly, if you only destroy 39% of the village they don't receive a shield, you can potentially get matched with them again. Once you've filled up on elixir, just go for gold and it will be much easier to stay below 39%.
Clan of Victory (TH: 6, Trophies: 900) By:
Town Hall Level:
Trophy Level:HurleyBro
6
900Introduction: Use whatever unit you feel comfortable with. Try them all, try all different setups and armies until you feel you confident with a particular distribution. It took me a while to find "the one" but now I have it: Army Composition: Minimum Housing Space Required: 150
Troop Type Quantity Min Lvl Wall Breakers 5 Giants 8 Archers 50 Barbarians 50
The rest of your camp space:
Barbarians, which are great for sending in as hordes (all at once). They have great health and great attack if they are all together! Send enough in and you'll DOMINATE!
Archers, great for picking off those buildings outside of the range of the defenses, not so good against Mortar fire though. Try not to get them in clumps!
(OPTIONAL) Put in a couple of Goblins if you want to focus on Resources more, or you really want to clear everything! ~HurleyBro :)
KutClan#1 (TH: Any, Trophies: Any) By:
Town Hall Level:
Trophy Level:HurleyBro
Any
AnyIntroduction: These troop setups are for both farming resources and gaining trophies. Army Composition: Minimum Housing Space Required: 120
Troop Type Quantity Min Lvl Wall Breakers 4 Giants 3 Archers 49 Barbarians 48
Expensive Version: Something important to note is that when you attack, you want to attack someone where you can regain the elixir you used to spawn those troops so you don't LOSE elixir.
(Lower Town Halls) 5 Wizards, 5 Wall Breakers, 5 Giants, the rest Archers/Barbarians.
(Higher Town Halls) 2 Dragons, 1 Healer, 5-10 Giants, the rest Archers/Barbarians.
Qarth Thieves (TH: 7+, Trophies: 1000-1300) By:
Town Hall Level:
Trophy Level:Clan_ruler
7+
1000-1300Army Composition: Minimum Housing Space Required: 200
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 6 4 12 15,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 15 4 75 30,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 113 4 113 18,080 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 200 63,080 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution: I use one Giant to distract defenses. Then I let go of the Wall Breakers and aim for Mortars and Wizard Towers. Once Walls are broken I send in all my Giants. All of the defensive towers should be distracted by now, so I let go of all of my Archers in circles around their defenses and loot.
Bait & Surround (TH: 3, Trophies: Any) By:
Town Hall Level:
Trophy Level:TheTandyMan
3
AnyIntroduction: This strategy involves using a decent amount of Giants (6-16), to distract specifically splash damage towers, while Archers surround the entire base and support the Giants.
In order for this strategy to work, you must find a base that has the majority of its defenses on the rim of the base and exposed.Army Composition:
Troop Type Quantity Min Lvl Wall Breakers 6-16 Giants 6-16 Archers Remaining space
Obviously the amounts of units depend of skill level of the player, and the difficulty of the base in question.Execution: A bait and surround tactic will kill off these defenses in a matter of seconds. In this example we deploy 3 teams of Giants (consisting of 2-3 Giants) to evenly spread points along one designated wall. Then, deploy Archers up and down the wall, which will hit the defensive structures and destroy them. Archers (7 or 8) should then be deployed to kill the rest of the defensive structures that are easy targets - like exposed Cannons or Archer Towers. This will ensure that you get 3 stars. This strategy can be employed at any level. Of course it requires Giants and Archers (and possibly Wall Breakers).
Healer + Giant Army (TH: 6+, Trophies: 900-2,100) By:
Town Hall Level:
Trophy Level:Flammmy
6+
900-2,100Army Composition: Minimum Housing Space Required: 135
Troop Type Quantity Min Lvl Healers 1 Wall Breakers 2-6 Giants 10-20 Lightning Spells 2
Any combination of Barbarians, Archers and Goblins that you prefer for support and cleanup.Execution: The Healer is a flying unit that heals and is, like all air units, susceptible to Air Defenses. Destroy Air Defenses with the Giants before deploying the Healer, or at least deploy the Healer in such a way that it will heal the Giants for a long time before it dies to an Air Defense (by eventually coming within range). The goal of any Healer + Giant attack is to take out the Air Defense. However sometimes Archer Towers can be just as annoying to Healers; your Giants may take out the Air Defense, but a nearby Archer Tower decides to ignore the Giant horde and kills the Healer instead. As Healers are very weak and cannot defend themselves, the strategy may not work due to well-placed Archer Towers, Air Defenses and/or Wizard Towers.
- Deploy one Giant and as many Wall Breakers needed to break through the wall.
- Once the wall is broken, deploy the rest of your Giants to take out the Air Defense.
- Once the Air Defense is down, deploy the Healer and more Wall Breakers if needed. If you have Goblins and Barbarians, deploy them.
- If the opponent's Mortars can one-shot your Archers, it's advisable to use 2 Lightning Spells to destroy one Mortar.
Troops Town Hall 6 Example Army Town Hall 9 Example Army Healers 1 1 Giants 12 18 Wall Breakers 4 4 Archers 26 41 Barbarians 13 21 Goblins 8 16 Total Army Supply 135 200
This attack should get you at least 2 stars unless you didn't deploy the troops properly. Wall Breakers help with this strategy by letting the Giants in. Goblins will also help by stealing resources.Conclusion: Video Link: See embedded videos below plus additional videos on my channel page for both Healer + Giant and other CoC content.
http://forum.supercell.net/image/gif...ICTAEAOw%3D%3D
http://static4.wikia.nocookie.net/__...trophies-0.jpgHigh Level Healer + Giant Examplehttp://forum.supercell.net/image/gif...ICTAEAOw%3D%3D
easy destruction (TH: 6, Trophies: 1300) By:
Town Hall Level:
Trophy Level:Lord Lagoe
6
1300Introduction: This is a way to get Trophies and money while having less Troops, less high upgrades, and good defense. It is a way to get everything. Highly recommended for players trying to get a third defence via Achievements. Army Composition:
Troop Type Quantity Min Lvl Wall Breakers 2 1 or 2 Giants 8 2 or 3 Goblins 3 2 or 3 Archers 15 2 or 3 [
This is the minimum composition, build on this.Execution: Drop several Giants, then use all the Wall Breakers to destroy the outer wall or walls. Drop the rest of the Giants and quickly deploy Clan Castle reinforcements followed by either Goblins or Archers, depending on the situation. Conclusion: Try to 1 or 2 star people with TH6 and above, or try to annihilate TH5 players. Use this with several attacks per day, and get your Gems and be able to farm in the process!
I hope this helped, thank you for reading!
Flying Gods (TH: 6, Trophies: Any) By:
Town Hall Level:
Trophy Level:Anonymous
6
AnyIntroduction: This depends on what Barracks you have, how much Elixir you have and time. Army Composition: Minimum Housing Space Required: 120
Troop Type Quantity Min Lvl Wizards 2 3 Balloons 10 1 Wall Breakers 5 2 Giants 7-9 3
This is the less expensive version. For higher levels, replace the Balloons with 1-3 Dragons and add a few Giants, Wall Breakers and Archers.Execution:
- First, use 2 or 3 of your Wall Breakers to open up a space, and deploy ALL your Giants. Make sure you make a space near the Air Defense or it's going to be hard.
- After a while, when you taken out the Air Defense with 2-5 Giants remaining, use ALL Balloons concentrated on one place; this will make it more effective and resistant to Archer Towers.
- Once most of the defenses have been taken down, place your remaining Wall Breakers and make space for Wizards; the Wizards should take out mostly everything except for the Town Hall and Clan Castle in a few shots. With hopefully some of the Balloons to help, it should be really straightforward and be a definite win.
Dragon strategy: first of all, like the first strategy start, destroy the Air Defense with Giants and some Wall Breakers to make space. Deploy a Dragon and wait till it takes out all defenses; this may take time because it doesn't go for defenses first. Archer Towers shouldn't be too much of a problem due to their high hitpoints and the low damage the Archer Tower does to their health. You could either just wait and destroy everything or place Archers or any other troops.
Archer Demolition/Dragon Cleanup (TH: 8, Trophies: 1200+) By:
Town Hall Level:
Trophy Level:aaron12424
8
1200+Army Composition:
Troop Type Quantity Min Lvl Dragons 2 Wall Breakers 6-10 Archers Remaining space
You can use Balloons as a cheaper option if you don't have/can't afford Dragons.Execution:
- Place 30-50 Archers all aound the enemy village (for distraction).
- Put Archers in small groups to take out defenses in this order - Air Defense, Archer Tower, Wizard Tower (don't worry about Cannons and Mortars as they can't damage Category:Air Troops). If you are using Dragons, don't worry too much about taking out the Wizard Tower as they are not very effective against Dragons. If you are using Balloons, and you have not taken out all Air Defenses, Archer Towers and Wizard Towers, try to put them as close as you can to those defenses, so that they don't take much damage while they are traveling there.
- If you need to break through Walls to get to the defenses, use the Wall Breakers.
- If you have completely taken out the enemy village with the archers, then you don't need to use your Balloons/Dragons. If you haven't then just put down one Dragon/Balloon and you should get 100%. Only use the second Balloon/Dragon if you need it.
Notes:
- It is better to use a Dragon compared to a Balloon as Dragons do much more damage. Also, you have a time limit, and therefore, using a Balloon may take too long.
- The higher level your Troops, the better chance you have of getting 100%.
- Make sure that the person you are raiding has a fair bit of Elixir so that you don't end up losing Elixir.
- Using this strategy is not guaranteed to give you 100% all the time, but you should at least get one star most of the time. Rarely however, it might not work and you might not get even 50%.
- This strategy is mainly for gaining Trophies and might not work for gaining Resources.
High Trophy Farming (TH: 9+, Trophies: 2000+) By:
Town Hall Level:
Trophy Level:darklord233
9+
2000+Introduction: This can work on any Trophy level and any Town Hall level, but if you try it at less than TH8, you'll run into mostly TH9s and TH10s at 1900+ Trophies. Army Composition: Minimum Housing Space Required: 220
Troop Type Quantity Min Lvl Wall Breakers 20+ Goblins 160
You can fill the rest of your space with Minions or Archers (Minions are better at it).Execution:
- Use Wall Breakers to break down the base, and then send in some Minions or Archers for cleanup.
- Spam Goblins in groups of 30; use your Wall Breakers to clear a path through the resources. You can also use a Valkyrie or 3 Giants instead of Minions to distract Cannons and X-Bows while Wall Breakers do their work.
- After dropping back to say 1,300 Trophies one day, just raid and raid till you are 2,000+ again (takes a day to come back). Then farm for 2 days till you are 1,300 again, and then trophy hunt again.
Some of you will argue that this loot is available at small Trophy levels too, like 1700-1800, but the Dark Elixir loot at 2,000+ is huge; 1,000 per raid is common there, and Elixir and Gold is plentiful too so you get the best of both worlds.Conclusion: Farm like this 15-20 times a day, and win about 5-6 million Gold and Elixir along with 2-3k Dark Elixir every day (yes per day I earn 6-7 DE per day from raids alone).
Although you can be any Town Hall for this this strategy is primarily for TH9s who have upgraded prematurely.
The Desperate Hunt (TH: Any, Trophies: Any) By:
Town Hall Level:
Trophy Level:Rockstar1000
Any
AnyIntroduction: One of the main things in Clash of Clans is upgrading stuff. Well of course that costs money of some type, and it's hard to just sit there tapping on your Gold Mines, Elixir Collectors, etc. And Gems aren't too easy to earn or obtain. That's why if you need money badly and fast, try this strategy. Army Composition:
Troop Type Quantity Min Lvl Wall Breakers 10 2 Giants 10+ (optional) Goblins 80-100 Archers Remaining capacity 3 Execution:
- Now to make this work, first go to a base that has a lot of loot. (If you need Dark Elixir, make sure the base has it)
- Now first when you think you've got a place that does not have too many defenses all in one place, use 5 Wall Breakers at once. Don't use all Wall Breakers at once, or all at the same location. See how it goes and if you're successful try planning somewhere else that's good to use.
- Hold and deploy all Goblins at once. You will see the Goblins retreat to all the resources they can first get to. If you did it correctly, you should get tons of loot.
- Now of course the defenses are firing a lot. Make sure you use Archers too. Hold and spread out the Archers so they can go and get all the defenses.
- Optional: If you happened to carry the Giants, make sure you aim those at usually the strongest defenses first. Make sure there several Giants and not just one.
- If you also want some Trophies, try to get the Archers to get the Town Hall. Hopefully you win and managed to get a lot of loot. If not try the alternate method.
Alternate Method: When you first get to the base, use the Archers first and make them get all the defenses first. Once you got most or all of the defenses then proceed to the normal way of using some Wall Breakers and Goblins. This method requires less Wall Breakers also. Just make sure the Archers get the big defenses and if not try Giants. Then proceed with the Goblins getting the loot.Conclusion: Hope this worked! Have fun Clashing!
Estimated Amount: 40,000+ (Recommended, if possible)
Acid Rain (TH: 7+, Trophies: Any) By:
Town Hall Level:
Trophy Level:Anonymous
7+
AnyIntroduction: This strategy is for people who hunt for Trophies for Town Halls 7-10 ONLY. This is WILL guarantee you a 1 star, but you need a good amount of Dark Elixir to expend. Army Composition: Minimum Housing Space Required: 200
Troop Type Quantity Min Lvl Housing Cost Minions 80 1 160 480 http://static2.wikia.nocookie.net/__...ark_elixir.png Dragons 2 2 40 60,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Lightning Spells 3 4 - 60,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 200 480 http://static2.wikia.nocookie.net/__...ark_elixir.png
120,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png
Fill out any extra space with Archers or Barbarians, and bring along Clan Castle troops and a Barbarian King if you have one.Execution:
- Use your Lightning Spells to take out 1 Air Defense.
- Place your Dragons, perhaps both of them on the part where the Air Defense is destroyed. If Clan Castle troops come out, use your last Lightning Spell to take it out. If you don't have any left, then don't worry, Dragons now do splash damage. :)
- This is important, you MUST check for Air Bomb. The Dragons can do a good job, just make sure they live. Without taking out the Air Bombs, the Minions will die.
- If the Dragons have not taken out the outside buildings near where you want to deploy Minions, then use Clan Castle troops. This is because Minions are stupid and will attack the closest thing.
- Spamming all your Minions at once may not the best idea, as Air Bombs can destroy ENITRE SWARMS in one blow. If you think it's safe, then you can use all of them. They are overpowered in swarms and the secondary Air Defense will only shoot one at a time. The Wizard Tower can be a problem depending on its level but your Dragons will make short work of it. Archer Towers may take out the Dragons, so make sure the Minions take out the Archer Towers.
Conclusion: That's all, people, I have so far gotten 3 stars on 4 TH8s and 2-stars on a strong TH9.
Balloon Destruction with Cleanup Support (TH: 6, Trophies: 1230) By:
Town Hall Level:
Trophy Level:sandsalamand
6
1230Army Composition: Minimum Housing Space Required: 125
Troop Type Quantity Min Lvl Balloons 7 Wall Breakers 2-3 Giants 9 Goblins 10+ Archers 30 Barbarians Remaining space Healing Spells 1 Lightning Spells 1-2 Execution:
- Use 1 Barbarian to check the Clan Castle, as Archers/Wizards are a major setback to Balloons. If so, either call off the attack or use a Lightning Spell to take them all out.
- Send the Giants in near the Air Defense(s), with Wall Breakers to break the wall.
- While this is happening, the Giants should be distracting Mortar fire, so send in some Archers to take out the Archer Towers and other structures around the base.
- Once the Air Defense is down, send in the Balloons in groups of two near the Archer Towers/Wizard Towers, and wait till they have destroyed all of the defenses.
- Deploy the Barbarians and Goblins to destroy the rest.
If a Wizard Tower/Archer Tower is still standing and doing lots of damage to your Balloons, use a Healing Spell. Try to position the Healing Spell so that it covers the path of travel that you think the Balloons will take, as Balloons are very slow.
Barbarian Rush w/Healers and Giants (TH: 6, Trophies: 800-1000) By:
Town Hall Level:
Trophy Level:fieldfire
6
800-1000Army Composition:
Troop Type Quantity Min Lvl Healers 1 Wall Breakers 2 Giants 4 2-3 Barbarians 70+ Execution:
- First find a base with an exposed Air Defense, 1 or less Mortars, and 1 Wizard Tower on the edge of Walls.
- Release 2 Giants near the wall to distract the Wizard Tower. Then release 2 Wall Breakers.
- As soon as a gap is made, release 25 Barbarians to destroy the Wizard Tower. Then attack the Air Defense using 10-15 Barbarians.
- It is now safe to release the Healer. Where the gap in the wall was made earlier, release ALL remaining troops. Good Luck!
Elixir and Trophy Hunting (TH: 6, Trophies: 1250-1500) By:
Town Hall Level:
Trophy Level:Dtaromei
6
1250-1500Army Composition: Minimum Housing Space Required: 145
Troop Type Quantity Min Lvl Healers 1 Wizards 3 Balloons 1 Wall Breakers 4 Giants 9 Archers 30 Barbarians 30 Healing Spells 1 Execution:
- Place 1 Giant then 2 Wall Breakers to attack the walls to distract defenses from hitting the Wall Breakers.
- Place all 30 Barbarians inside your enemy's wall then place all Giants.
- Drop a Healing Spell to heal your surrounding troops.
- Deploy your Healer to heal all your Troops be wary of the Air Defense. Giants are used to destroy the Air Defense.
- Place the rest of your Wall Breakers and Wizards into the enemy Town Hall.
- If the job is not done place 1 Balloon to take care of the rest.
Trophy Hunting (TH: 7+, Trophies: 1300-1500) By:
Town Hall Level:
Trophy Level:redman68
7+
1300-1500Introduction: This attack strategy helps you always win your battle. Army Composition:
Troop Type Quantity Min Lvl Dragons 3 Archers Remaining space Lightning Spells 3 Execution:
- Find an opponent that has a lot of buildings outside their walls.
- Lay out all Archers around the camps, etc.
- Take out Air Defense with Lightning Spells.
- Send in Dragons to destroy the remainder of the base.
Archer Attack (Low Level) (TH: 3+, Trophies: Any) By:
Town Hall Level:
Trophy Level:Anonymous
3+
AnyArmy Composition:
Troop Type Quantity Min Lvl Archers 10-25 Barbarians 50-75 Execution:
- Take Barbarians and surround the enemy village.
- Call in all your Archers surrounding the enemy village.
- You will get at least 1 star. I usually get 100%.
50%+ Attack (TH: 7+, Trophies: 1250-1400) By:
Town Hall Level:
Trophy Level:J-hang10
7+
1250-1400Army Composition:
Troop Type Quantity Min Lvl Minions 5-10 (optional) Wall Breakers 5 Giants 8-10 Goblins 12-25 Archers 50 Barbarians 50 Execution:
- Find a base with many buildings outside of the walls.
- "Test" the defences with Archers; Archers have a longer range than Giants or Goblins so always start by testing with Archers. You want to "pick off" as many buildings as you can without wasting all of your troops. Alternatively, Minions if you have them. You can place your Minions in range of Cannons and Mortars, but if you are using them, take out their Air Defence first.
- You can then "distract" their defences with the Giants by breaking into their "pockets" with the defences in it. You can place about 2 Giants at a time while you send in the Goblins or Barbarians depending on what buildings are in that "pocket".
- After a breaking into a few "pockets" you should be at 50%. It is up to you whether or not to continue the attack.
Elixir Escapade (TH: Any, Trophies: Any) By:
Town Hall Level:
Trophy Level:2442cc
Any
AnyIntroduction: People have different attack objectives; some like to farm, some like to trophy push, some like to raid gold, but there are times when you need elixir and you need it now. I am going to try to give you a couple ideas on how to do it easily. Army Composition:
Troop Type Quantity Min Lvl Wall Breakers 5 Archers Remaining space
Note that this can be done with Goblins, just not as effectively.Execution: Doing this through farming usually is easier, although it is NOT MANDATORY. first, here is some tips farming style.
Farming Style
- Find a base that has a good amount of Elixir. Trophies don't matter. Now here is where the fun comes in... >:D
- Once you find a base that has a nice amount of Elixir, look at the base closely. Here are a couple of things that you should look out for:
- Look at the Elixir Collectors...are the center tubes that holds the Elixir about more than half full?
- Look at the Elixir Storages...are they filled (doesn't have to be completely)?
- Are the Elixir Storages and Elixir Collectors close by each other?
- After looking at how much Elixir is in the Elixir Collectors and Elixir Storages, I then choose whether I want to deploy the Archers at the Elixir Storages or the Elixir Collectors. After I do that, I start deploying troops with the 5 Wall Breakers where I want my Archers to go.
- Then, I do this thing I call "lining" (where you deploy troops in a horizontal line, by dragging your finger back and forth on the screen). By "lining" the Archers, they will take out the defenses and all the other buildings very quickly.
The most effective Trophy level for farming will depend on your Town Hall level. If you are significantly above or below this amount, consider raising or lowering your Trophies to that amount.
Normal Style
If you will be trying to get Trophies as well, train 5-10 Wall Breakers, 5-10 Giants and 20-30 Goblins, with the rest Archers. Then deploy troops with Giants first to distract defenses, next Wall Breakers, and then "line" the Archers. Your Archers and the Giants together will take out the defenses and all the other buildings very quickly. After the Wizard Towers and the Mortars are taken out, send in the Goblins in through the hole created by the Wall Breakers.Conclusion: That is how i raid elixir! thanks for your time!
Gold Grab (TH: Any, Trophies: Any) By:
Town Hall Level:
Trophy Level:2442cc
Any
AnyIntroduction: If you read my other strategy, Elixir Escapade, you would know about things like "lining" Troops and that sort of thing. Well, long story short, trying to get Gold is A LOT like getting Elixir, but there are a few changes to it. Army Composition:
Troop Type Quantity Min Lvl Wall Breakers 5 Archers Remaining space
Please note that this can be done with Goblins, just not as effectively.Execution: Farming Style (Conserving Elixir)
Similar to Elixir, the most effective Trophy level for Gold farming will depend on your Town Hall level. If you are significantly above or below this amount, consider raising or lowering your Trophies to that amount.
- What you want to look for is the same as for Elixir, except instead of a vertical tube it is a little pile of gold right next to where the mine cart comes up.
- Once you find a base that has a nice amount of Gold, look at the base closely:
- Look at the Gold Mines...is the pile that holds the Gold large?
- Look at the Gold Storages...are they filled (doesn't have to be completely)?
- Are the Gold Storages and Gold Mines close by each other?
- When you are deploying the units, you want to "line" the Wall Breakers by the Gold Storages and the Gold Mines. After that, with your Archers, you form a half circle around the base by "lining" it. Then let the Archers do the work.
Not Conserving Elixir
For my non-Elixir-conserving people, here is a way to get Gold quickly and easily.
Troop Type Number Dragons 1 Giants 5 Wall Breakers 5 Archers Remaining space
Trophy and Resource Hunting (TH: Any, Trophies: Any) By:
Town Hall Level:
Trophy Level:Multiman112
Any
AnyArmy Composition:
Troop Type Quantity Min Lvl Wall Breakers 10 Giants 10-12 3 Archers 25 Lightning Spells 2 3
Fill out remaining space with Barbarians and Goblins.Execution:
- Send all 12 Giants to attack the side that has the most Wizard Towers. If they're on both sides, send 6 on each.
- Once the Giants reach the walls, send in Wall Breakers only as needed, because you'll be using them later on to save time.
- After all or most of the Wizard Towers are destroyed, send in the 25 Archers to destroy the buildings on the outside.
- After that, spread your Barbarians out on the side closest to the Resources. Once they are in, send in about five Goblins and the rest of your Wall Breakers to destroy the wall that's protecting the Resources.
You should have gotten at least 50% by now, and lots of Resources.
Hit and Run (TH: 5, Trophies: Any) By:
Town Hall Level:
Trophy Level:Laserman6700
5
AnyIntroduction: This is a relatively expensive but simple strategy for TH5 that when used properly, guarantees you a 100%. Army Composition: Minimum Housing Space Required: 135
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 3 2 6 4,500 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 20 2 100 20,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Goblins 15 3 15 900 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 10 3 10 1,200 http://static4.wikia.nocookie.net/__...8px-Elixir.png Barbarians 4 3 4 240 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 135 26,840 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution:
- Send in your Barbarians as bait and then send in your Wall Breakers to ensure that they won't be destroyed before they reach the walls.
- After walls are destroyed, send in all 20 Giants in together to swarm the defenses.
- After all of the defenses have been picked off, send in the Goblins for cleanup.
Tips:
- Try to send in your Giants near a Wizard Tower.
- Only attack players that have defenses protected by 1 layer of walls.
- Attack people who give more than 26,730 Elixir.
- You can use Lightning Spells as a last resort to destroy any defenses.
All Out Destruction (TH: 7+, Trophies: Any) By:
Town Hall Level:
Trophy Level:Multiman112
7+
AnyIntroduction: This strategy allows you to pull tons of resources from bases, and is very cheap too. Army Composition: Minimum Housing Space Required: 180
Troop Type Quantity Min Lvl Wall Breakers 10+ 3 Archers 80 3 Barbarians 80 3 Lightning Spells 2 3
1 or 2 Heroes if possible as well.Execution:
- First, spawn all your Barbarians on the side with the most resources.
- As soon as that's done, drop all Lightning Spells on the Mortar closet to the Barbarians.
- Drop a few Archers on the corners if there are buildings there.
- Send in all of your remaining Archers on the side where you first dropped Barbarians. Drop a few Wall Breakers if needed.
Conclusion: This strategy gets you AT LEAST 1 star. Usually you earn 2 stars, and if you're lucky, you'll get three stars. You'll also get about 95% resources from the base if you use this strategy correctly.
Sustainable Farming (TH: Any, Trophies: 1100-1300) By:
Town Hall Level:
Trophy Level:Ricefarmer
Any
1100-1300Introduction: This strategy is cheap, fast, only requires 2 Barracks (level 3 minimum) and is effective for multiple raids while maintaining a certain trophy count. It should preferably be done with 4 Barracks (TH7) and level 4 Troops, but those are not necessities. Army Composition:
Divide up your Barracks evenly producing either Archers or Goblins. If you have 3 Barracks, the extra should be making Archers.Execution: You should aim to attack when your army size is over 80, regardless of composition (due to build times you should always have more Archers). Aim for bases with lots of resources (preferably over 100k), exposed collectors and lots of miscellaneous buildings on the outside.
- Use Goblins to hit the exposed collectors.
- Use Archers sparingly to attack collectors and storages which are only protected by 1 layer of walls.
- Then, use remaining Archers to target the following buildings (1 having the highest priority):
- An exposed Town Hall
- Buildings in corners (lone Archers will do the job)
- Buildings out of range of defenses (lone Archers will do the job)
If you still have not hit 50%, aim for the remaining miscellaneous buildings that are outside the walls (1 having the highest priority):
If you still have not hit 50% I strongly suggest you end the battle.Conclusion: If this is done correctly you should have gained a majority, if not all of the possible resources, while getting 1 star to keep yourself at your preferred farming level (me personally it is 1100-1300). Also, it should only be a short while before you can raid again, thereby reducing boredom and increasing total profit. If you're getting too high in Trophies, leave out attacking the miscellaneous buildings and you can drop back to your preferred level.
Barbarian Rush (TH: 1-3, Trophies: Any) By:
Town Hall Level:
Trophy Level:Misso5
1-3
AnyIntroduction: Barbarian Rush is a good battle strategy in the early levels (1-3). This means using all of your Barbarians in a mass attack. Army Composition:
Troop Type Quantity Min Lvl Barbarians 100% Execution: The Barbarians are used to surround the base on all sides, working their way to the middle. This usually get 1 or 2 stars. You want to Barbarian rush bases with the collectors outside walls, and where Wizard Towers are in middle. Barbarians move in a unit and this leaves them open to splash damage attacks such as Mortars or Wizard Towers. To counter this, deploy them in waves on each side.
Barbarians and Archers (TH: Any, Trophies: Any) By:
Town Hall Level:
Trophy Level:Misso5
Any
AnyIntroduction: Barbarians and Archers can be a useful strategy and very effective. Use about half of the troop space for Barbarians, and half for Archers. Army Composition:
Troop Type Quantity Min Lvl Archers 50% Barbarians 50% Execution:
- Deploy 30% of the Barbarians as a "meat shield" and to destroy buildings outside the walls.
- Deploy 30% of the Archers to take on exposed defenses (try to aim at splash damage-dealing defenses like Mortars and Wizard Towers).
- After your troops starts dying fast, deploy the rest of the Barbarians followed by Archers to take on the rest.
The reason why you deploy 30% of your Barbarians and Archers is to avoid splash damage when dealing with buildings easy to destroy without breaking walls.
Archer Rush (TH: 5-7, Trophies: Any) By:
Town Hall Level:
Trophy Level:Misso5
5-7
AnyIntroduction: Archer Rushes are usually for bases where the walls are strong and all the building are inside the walls. This will easily get 50% or more. Army Composition: Execution: Try to aim for bases with the defenses just inside one layer of walls. You can also put them in circles around a village with full Elixir Collectors and Gold Mines.
Wizard and Giant Rush (TH: 5+, Trophies: Any) By:
Town Hall Level:
Trophy Level:Misso5
5+
AnyIntroduction: Wizards themselves are really powerful, but have low health. They are very weak to Mortars. Army Composition: Execution: Send in Giants as a "meat shield" to draw fire away from Wizards. Along with the Giants you might want a Healer or two due to the Wizards' extremely low health.
Dragon Rush (TH: 7+, Trophies: Any) By:
Town Hall Level:
Trophy Level:Misso5
7+
AnyIntroduction: The Dragon Rush can be powerful. Due to the Dragons' high health and decent damage, this strategy can work well. Army Composition: Execution: Send in about 5 Giants just to draw a little fire away from Dragons. This will get between 1-3 stars, depending on defensive building levels.
Dragons and P.E.K.K.As (TH: 8+, Trophies: Any) By:
Town Hall Level:
Trophy Level:Misso5
8+
AnyIntroduction: Dragons and P.E.K.K.As works really well because both troops have high health and damage. Army Composition:
Troop Type Quantity Min Lvl P.E.K.K.As 50% Dragons 50% Execution: Send in P.E.K.K.As in near aerial defenses (Archer Towers, Wizard Towers, Air Defenses), and send in Dragons near ground defenses (Mortar and Cannon.) Be careful for Hidden Teslas and X-Bow, and especially Inferno Towers, because they can wreck a planned attack.
Hog Rider Rush (TH: 7+, Trophies: Any) By:
Town Hall Level:
Trophy Level:Misso5
7+
AnyIntroduction: Hog Riders can be the perfect replacement for barbarians because they can jump over walls. Army Composition:
Troop Type Quantity Min Lvl Hog Riders 100% Execution: One Hog Rider takes up 5 spaces, but on average (based upon maximum-level troops available at each Town Hall level) it does about 4.7 times more damage and has 3.3 times more health than a Barbarian does. Although it has less health and damage than five Barbarians, it compensates for this by being far more resistant to splash damage and does not need Wall Breaker support.
Blind 'n' Horde for Resources 'n' More (TH: 5-6, Trophies: 900+) By:
Town Hall Level:
Trophy Level:Infinity323
5-6
900+Army Composition: Minimum Housing Space Required: 125
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 5 3 10 10,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 11 3 55 16,500 http://static4.wikia.nocookie.net/__...8px-Elixir.png Goblins 30 3 30 1,800 http://static4.wikia.nocookie.net/__...8px-Elixir.png Barbarians 30 3 30 1,800 http://static4.wikia.nocookie.net/__...8px-Elixir.png Lightning Spells 2 4 - 40,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 125 70,100 http://static4.wikia.nocookie.net/__...8px-Elixir.png
You can alternatively replace the Barbarians with Archers.Execution:
- Get rid of those pesky Mortars and Wizard Towers! If they are together, you are in luck! Drop both Lightning Spells in that place so they all die.
- Break a wall with those Wall Breakers. Aim for a spot near a defense.
- Lumber in those Giants!
- Once some of those defenses are destroyed, horde those Barbarians in!
- Once most defenses are destroyed, send in the Goblins.
- Wait for your troops to destroy everything!
Defense Destroyer (TH: 4+, Trophies: Any) By:
Town Hall Level:
Trophy Level:Hazza da beast
4+
AnyIntroduction: This is for villages with level 5 Barracks, but you will only need one. This involves destroying your opponents' defenses before putting ground troops into the raid. Army Composition:
Troop Type Quantity Min Lvl Balloons 9 Wall Breakers 1+ Archers Remaining space Execution:
- First of all, put your Balloons as close to the opponents' Wizard Towers, Air Defenses or Archer Towers as you can.
- Let the Balloons destroy the defenses, then put Wall Breakers in (if needed).
A Lightning Spell would make the raid much easier.
For more attack strategies go to http://clashofclans.wikia.com/wiki/Attack_Strategies
Wow that is a lot of attack strategies. I have a question about the 0-200 trophy one. Is it better than the Gold 1-3 range (1400-1800)? I have read that using the BAM strategy within the gold range is a really fast way to farm up resources.
Well i havent went down to 700 cups or less but some people did and some say there are actually sometimes good loot. They showed me some videos about them but i think going to gold is better because there good resources there but in gold you can lose more due to higher level people attacking you. So i am sticking with gold because i am one of them high level attackers.
Giants/healer is pretty awesome...if you love throwing away lots and lots of trophies and elixir when one single spring trap ends your raid.
It is great you want to help players, but I think this is information overload. There is no need to detail that many super-specific troop combinations. Go into more detail on the big groupings, such as giant-healer, barch, bam, ballonian, mass dragons, and gowiwi/pe, etc, etc.
Good job! Spent alot of time?
Or you could just go to clash of clans wiki...
hey mate slow down i got all of this in my powerpoint from wiki a long time ago.Because i thought to myself that i won't remeber the website but when i was searching attack strageties that came up. They are copied but i made some in my powerpoint so then i could copy and paste it here.
it doesnt matter the source it matters the knowledge and this type of threads will help new players who struggle with CoC
i am amazed how come after 1 and a half years since the game was released there isn`t a sub forum with guides; if you want to search about attack strategies,base concepts etc the search engine will give almost random results and then you will have to look in 500 pages what you look for