Today I will show you many attack strageties with my friends seamanmms. Some are farming and some are hunting. Made by Superfire and seamanmms.
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Today I will show you many attack strageties with my friends seamanmms. Some are farming and some are hunting. Made by Superfire and seamanmms.
Generic Distract and Destroy (TH: 6, Trophies: 1100) By:
Town Hall Level:
Trophy Level:Taerdan
6
1100Army Composition: Minimum Housing Space Required: 150
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 2 2 4 3,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 12 2 60 12,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Goblins 15 3 15 900 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 41 3 41 4,920 http://static4.wikia.nocookie.net/__...8px-Elixir.png Barbarians 30 3 30 1,800 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 150 22,620 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution: Use Giants to distract most of the defenses, but mostly the Mortars and Wizard Towers. Use Wall Breakers (I recommend at least two) to destroy the wall near the Giants and let them in. Once the Giants are in and distracting most defenses, feel free to unleash the remaining units, most commonly Archers and Goblins.
Giants-Healer Combo (TH: 6, Trophies: 1100) By:
Town Hall Level:
Trophy Level:Taerdan
6
1100Army Composition: Minimum Housing Space Required: 150
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 2 2 4 3,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 12 2 60 12,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Goblins 20 3 20 1,200 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 32 3 32 3,840 http://static4.wikia.nocookie.net/__...8px-Elixir.png Barbarians 20 3 20 1,200 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 136 21,240 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution: Deploy Giants in the first spot nearest the Air Defenses. Use Wall Breakers to break the wall that and do not deploy the Healer until the Air Defense(s) is (are) destroyed. Once the Healer is deployed, the Giants (given that you have a large enough number) should proceed to destroy the remaining defenses. You can send Goblins/Barbarians/Archers at this time to finish the rest.
Con:If the enemy has archers in clan castle your in trouble.
Giant Rush (TH: 6, Trophies: 1100) By:
Town Hall Level:
Trophy Level:Taerdan
6
1100Army Composition: Minimum Housing Space Required: 150
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 5 2 10 7,500 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 28 2 140 28,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 150 35,500 http://static4.wikia.nocookie.net/__...8px-Elixir.png
A Rage Spell is helpful if you have it (see strategy).Execution: Use only Giants (with a few Wall Breakers) to get into the enemy village and just destroy from there. Effective, but be careful to choose tighter villages, as Giants are slow. (Rage Spell will help speed up Giants if you have a level 3 Spell Factory.)
easy destruction 2 (TH: 5-7, Trophies: 890-1000) By:
Town Hall Level:
Trophy Level:Taerdan
5-7
890-1000Army Composition: Minimum Housing Space Required: 110
Troop Type Quantity Min Lvl Housing Cost Wizards 3 2 12 6,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Balloons 3 1 15 6,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Wall Breakers 2 1 4 2,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 8 2 40 8,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 15 2 15 1,200 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 86 23,200 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution: Use tons of Balloons and either release them all on one spot (if the village is without a Wizard Tower) or release them spread out around the area. You can also use Giants/Archers/Spells to destroy Air Defenses and Wizard Tower. However, Healing Spells are not very effective.
Easy destruction (TH: 5-7, Trophies: 900-1200) By:
Town Hall Level:
Trophy Level:Taerdan
5-7
900-1200Army Composition: Minimum Housing Space Required: 110
Troop Type Quantity Min Lvl Housing Cost Wizards 3 2-4 12 0 http://static4.wikia.nocookie.net/__...8px-Elixir.png Balloons 3 1-3 15 0 http://static4.wikia.nocookie.net/__...8px-Elixir.png Wall Breakers 2 1-3 4 0 http://static4.wikia.nocookie.net/__...8px-Elixir.png Goblins 2-3 2-3 -1 2 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 15 2-3 15 0 http://static4.wikia.nocookie.net/__...8px-Elixir.png Barbarians 26 2 26 1,040 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 71 1,042 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution: Using mostly Goblins/Archers/Barbarians, deploy the troops in a scattered manner to make them harder to take down. Use a batch of Wall Breakers to destroy the wall(s) they are attacking and let them in.
Low Trophy Farming (TH: 8, Trophies: 0-200) By:
Town Hall Level:
Trophy Level:zombiebender
8
0-200Introduction: This strategy will get you lots of gold and more elixir than you'll know what to do with. You should be able to get 500k-1000k per hour.
For whatever reason once you get below 200 Trophies a lot of level 6-7 Town Halls will appear with full collectors and mines and minimal to no defenses; most of these will have empty storage containers due the village being abandoned. You will also find lots of high-level farmers, but this strategy usually ignores them.Army Composition:
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 6 5 12 18,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 8 5 40 20,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Goblins 138 5 138 13,800 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 10 5 10 2,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 200 53,800 http://static4.wikia.nocookie.net/__...8px-Elixir.png
Check your Barracks and keep pumping out Goblins. I'm sure you don't have to have you Troops maxed out for this, and with the looting rules a lower Town Hall will actually help you.Execution: Dropping Trophies: The most efficient way to drop Trophies is to start an attack and press 'Next' (but don't release it), then drop one troop and quickly release the 'Next' button. You will lose the match and Trophies, but will move one to the next one without having to go back to your village. If you see any easy loot on your way down, drop some Goblins and soak it up. Be wary of dropping on any really high level players, however, as this gives them an opportunity to revenge you.
Attacking: So now that you're down here, what you are looking for is a high loot/Goblin ratio, not necessarily 180k gold and elixir every time. Factor in the mines/pumps/storage proximity to defenses, especially Wizard Towers. If it’s going to take 80 Goblins to loot 50k, it is not worth attacking. You should be able to find lots of villages with 30-50k where the defenses are weak enough for you to get at least most if not all the gold using only 15-20 Goblins. Sometimes the loot would be easy enough to get, but it is a long way around the Walls and you would lose too many Goblins ripping though the wall; this is why we bring Wall Breakers and Giants. Usually just one of either is sufficient to get your Goblins access to the loot. Sometimes the enemy's mines and collectors are spread out; if there are no Walls, drop one or two Goblins next to each. You should find that as you get better you will have almost no downtime from training troops. You will use so few each attack they will be replaced by the time you return to your village.
Surrendering: Surrendering is important in this strategy for two reasons: Firstly, you want to surrender because you don't want to win and receive Trophies (as this will increase your Trophies past 200 very quickly). Secondly, if you only destroy 39% of the village they don't receive a shield, you can potentially get matched with them again. Once you've filled up on elixir, just go for gold and it will be much easier to stay below 39%.
Clan of Victory (TH: 6, Trophies: 900) By:
Town Hall Level:
Trophy Level:HurleyBro
6
900Introduction: Use whatever unit you feel comfortable with. Try them all, try all different setups and armies until you feel you confident with a particular distribution. It took me a while to find "the one" but now I have it: Army Composition: Minimum Housing Space Required: 150
Troop Type Quantity Min Lvl Wall Breakers 5 Giants 8 Archers 50 Barbarians 50
The rest of your camp space:
Barbarians, which are great for sending in as hordes (all at once). They have great health and great attack if they are all together! Send enough in and you'll DOMINATE!
Archers, great for picking off those buildings outside of the range of the defenses, not so good against Mortar fire though. Try not to get them in clumps!
(OPTIONAL) Put in a couple of Goblins if you want to focus on Resources more, or you really want to clear everything! ~HurleyBro :)
KutClan#1 (TH: Any, Trophies: Any) By:
Town Hall Level:
Trophy Level:HurleyBro
Any
AnyIntroduction: These troop setups are for both farming resources and gaining trophies. Army Composition: Minimum Housing Space Required: 120
Troop Type Quantity Min Lvl Wall Breakers 4 Giants 3 Archers 49 Barbarians 48
Expensive Version: Something important to note is that when you attack, you want to attack someone where you can regain the elixir you used to spawn those troops so you don't LOSE elixir.
(Lower Town Halls) 5 Wizards, 5 Wall Breakers, 5 Giants, the rest Archers/Barbarians.
(Higher Town Halls) 2 Dragons, 1 Healer, 5-10 Giants, the rest Archers/Barbarians.
Qarth Thieves (TH: 7+, Trophies: 1000-1300) By:
Town Hall Level:
Trophy Level:Clan_ruler
7+
1000-1300Army Composition: Minimum Housing Space Required: 200
Troop Type Quantity Min Lvl Housing Cost Wall Breakers 6 4 12 15,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Giants 15 4 75 30,000 http://static4.wikia.nocookie.net/__...8px-Elixir.png Archers 113 4 113 18,080 http://static4.wikia.nocookie.net/__...8px-Elixir.png Totals - - 200 63,080 http://static4.wikia.nocookie.net/__...8px-Elixir.png Execution: I use one Giant to distract defenses. Then I let go of the Wall Breakers and aim for Mortars and Wizard Towers. Once Walls are broken I send in all my Giants. All of the defensive towers should be distracted by now, so I let go of all of my Archers in circles around their defenses and loot.