This would not flood the economy with resources, it would just help to refill the resources you have to spend on a large army comp and 5 spells.
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This would not flood the economy with resources, it would just help to refill the resources you have to spend on a large army comp and 5 spells.
It is way different for th10, I am sure they are fine for th8 and your troop level.
I'm just TH8, but personally I think having to make the choice between farming for loot or pushing for trophies is part of the strategy that makes the game far more interesting. Like most others here, I routinely take a run up the leader board to see how high I can get, only to return back to a level where I can farm and build. If the "farm" and "trophy" objectives both drove the same behaviour, then we'd just have a single, stratified ranking of players from strong to weak that would be almost perfectly in line with their level. It would be almost impossible for newer players to move up in ranking vs established players unless they out-gemmed them to catch up.
The way things now, I often match up with payers who are clearly superior to me in every way except that they have a similar number of trophies to me. Trying to figure out how to beat these bases is a big part of the fun.
Just my thoughts...
The biggest problem higher up is that there is not a lot of gold, most of the players up higher have everything except walls so there is very little gold, and they are spending all there elixer on troops so there is not a lot of elixer either. I am the same way, I spend all my gold on walls and elixer on troops. Yes there are some bases out there with a lot, but over all the resources are more scarce. So I am saying increase the bonuses for the higher leagues only, loot is much better in the lower leagues.
What I'd suggest is to have the production rate of all your collectors (gold mines, elixir collectors, and de drills) scale with trophy count. It's possible that you may find it more effective to farm at low trophy counts still, but it certainly will become more of a choice. For example, if you only raid occasionally, the extra value of your collectors would likely go a long way.
Either way, I agree there should be more incentive in the game for gaining trophies. As it stands now, I'm constantly dropping trophies to farm more effectively, and having to purposefully lose sucks a lot of fun out of the game.
But the "trophies" or "loot" choice is possibly the most essential, important strategic element in the game, and the best part is that you can change which way you want to play on a whim.
I've gone on 3 forays into crystal; the farthest I've gotten is Crystal 1. Each time I was able to stay there, but not build anything. Yes, it's always sad to lose that nice, purple shield logo as I drop back down into farm mode, but winning those trophies back is fairly easy, is fun, and doesn't take very long to do.
I don't see how this leads to a fun game. It's forcing you to choose between playing to win or playing to farm, which is a rather annoying choice to make. The game would be far more fun if trophies were truly an indication of how good of a player you are, but since most players play for resources, it's very easy to obtain trophies, and as such, this is only an indication amongst extremely high trophy players. For everyone else, it's simply a choice of where they want to farm and not an indication at all of skill.
To use a World of Warcraft example, could you imagine how lame it would be if your Arena MMR was not an indication of your skill but rather, what level of player you found it most effective to play against? It removes much of the skill from the game because now, players would consider ranking a liability (note that this is actually a common issue in many games).
The primary problem with Clash of Clans in this regard is there's little incentive to raise trophy ranks. It's true that the win bonus goes up, but given that the win bonus is less than 5% of your rewards per attack, this is utterly negligible. What would be nice is if there was some incentive to raise trophies. You might still choose to play at a lower trophy level, but the problem as it stands now is that if you care at all about improving your base, trophies are actually a liability, not a bonus. Like I said, my recommendation would be to make collector values scale with trophy count; this would promote players to want to gain trophy count and hold it, because their collectors would become far more effective. They may still choose to raid at a lower trophy count, but I think you'd see far less of that.