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Bolstering defense
Just had a random thought; Given that offense seems to have a clear advantage against defense unless its a th9 attacking a th10 with IT's, how about allowing 4 archers (and only archers) to stand on top of the clan castle?
It could be visable when searching for a base to attack if theyre up there, they would be unable to be drawn out, and they only come down when the castle is destroyed. I feel as though at this point given the prevalence of hog attacks it's very easy to draw troops out of a clan castle regardless of positioning. This would allow a guaranteed level of castle defense rather the troops are drawn out or not.
It could be a perk only for CC level 4 and above, and the amount of health a CC has could be reduced, but I feel as though that would risk lightning spells defeating the point. Thoughts?
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Also
Allow players to choose one defensive structure they can reinforce with an increased amount of hp. It could be 2x the normal hp and could be to any structure aside from the clan castle, teslas,(given theyre more of a trap than a true defense) and inferno towers since they're already insanely overpowered. Again this would be visable as an attacker, and would allow, for example, a wizard tower to get a few more shots in on a group of goblins before being eliminated.
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