Let me fix the game for you
There are a lot of complaints on the forums lately but mostly around these issues
1/ Loot
2/ Overpowered defences
3/ Underpowered defences
4/ The amount of times people have to press next
5/ ♥♥♥♥♥ing and not being able to find a raid
The reason all these issue exist is because there are two completely different play styles and by improving one you normally break the other. I thought rather than complain I would suggest a few simple tweaks that could greatly help the current issues.
1/ Reduce the amount of cups for a failed attack/ successful defence from the 3 star values to the one star value, ie from 15-33 to 5-11
2/ Make it so xbows only function when the defender has over 2000 cups and inferno towers only work when the defender has over 2600 cups. If they are under these values then it will function as if it is out of ammo.
3/ Double (a guess the exact value would need to be tested the idea is to make defences more common in champs) the damage from xbows and inferno towers when the defender is over 3200 cups.
These three simple changes will drastically help the current issues.
Why?
1/ When cup pushing offense has to be overpowered currently because you lose so many cups for a failed attack and gain so little for a win (normally a 1 star) . So before defences can be buffed cups lost need to change
2/ Will make defences more common in champs league, which in turn should reduce ♥♥♥♥♥ing if people actually think it is worth a shot at defending. Will also make it easier to find a base if people don’t mind defending
3/ Reduce the unbeatable bases hanging out where they can’t be touched. If a TH10 or TH9 wants to hang out in gold league that is fine and they will still have a huge advantage with extra defences and levels on defences but at least they will be beatable by a decent attack and can’t hid behind defences that are overpowered for the cup level
4/ More good bases to raid. Currently people find big bases but can’t touch them due to inferno towers and xbows with these out of the picture high levels will risk loot like everyone else if they choose to hide in low cups
5/ Less pressing the next button. Chances are most will move to cup ranges where there defences work meaning similar th levelling are in the same cup ranges. If so this will mean less pressing next since you are not having to skip past higher th’s you can’t possible beat or lower levels that aren’t worth raiding.
6/ More loot in the economy. Chances are this will encourage people to move up in cups meaning more loot injected through league bonuses.