CoC now imbalanced OFFENCE vs DEFENCE - POLL
I am not going to mention the poor league bonus or NEXT problems in this thread :p
I am a fully maxxed TH10 (except walls), and have played at various league levels. I have found that no type of attack effectively damages my base, and I feel it would take a very strong, high level and lucky attack to succeed. The same is of course of my attacks on other maxxed TH10 bases (or even near maxxed ones).
CoC has shifted in balance between it favouring offence and defence, over the time I have played it. However, I feel that the game is currently very strongly imbalanced in favour of defence. Perhaps the result of numerous troop nerfs (e.g. witch, hogs. minions) combined with defence level boosts.
I feel the time has come to increase attack troop capability at the highest levels. L6 minions for example are a joke, considering their upgrade cost. Perhaps it is time we have L3 Witch, stronger L6 minions, and a few other new high level troops? Perhaps even L7 barbs, archers, gobs, giants and balloons.
Anyway, the poll is asking the simple question. Is the game currently imbalanced, or not.
Champion League: Defense should beat offense!!! Game is getting repetitive up here!!!
Read whole post.
To beat fully-semi max TH10, everyone uses Witches, Golems and Wizards mostly. No other combination of troops that does not include these three type of troops will find it impossible to defeat TH10 that is well developed and has an effective base design. This is from my experience, I get attacked all the time with these three types of troops.
I am finding this game extremely boring now just using one type of offensive strategy in every raid.
1. Lure CC/Hero
2. Deploy Golem to for meat shield
3. Deploy Wizards/Witches to take out the CC troops and Hero
4. Deploy Hero, CC and Wall Breakers
5. Deploy Rage, Freeze or Heal spell.
6. Get 1 Star minimum!!!
I want to use Dragons, PEKKA, Healer (Last time I used Healer was back when I was TH7!!!) and even Valkyries. Bring back some fun into this game for trophy pushers. When farming I used all types of troops but when pushing there are no alternatives. Thats really fustrating considering how much resources spent on the Lab of troops that we are no longer going to be able to use at Master+.
I never ever used PEKKA or Valkyries apart from the ones that were already in my CC. Whats the point of having them if they are never going to get used?
Now on to the main subject, defense should beat offense more often than not. I copied so many base designs and applied it to my own, I made so many alteration yet there is a massive difference between the number of defensive battles I won and number of defensive battle I lost. Most defensive won are down to careless mistake people make and others are down to High Level Heroes.
I feel like no matter how I design my base, it is guaranteed to get 1 star'ed. Nothing wrong with that, as there should be no base that is impossible to defeat. But the problem arises when only few selection of troops (Wizard, Witches, Golem + Heros/CC) can defeat all TH10 base design.
I want TH10 more like TH9. Here is an example:
1. Hog Base Design - A TH9 Hog Base Design is very effective in defending against Hog Riders, but because the Air Defense is at the edge of the base, the base is open to attacks by Balloonions.
2. Likewise, if you have a base to counter Balloonions then it is more open to get attacked by Hog Riders.
I see mainly two types of TH9 base design now, a anti-Hog base or anti Balloonion base.
At TH10 however, no matter how you design your base, you will always get defeated by combination of three troops. At TH9 all sorts of troops can be used to get atleast 1 star, even dragons.
My suggestion would be making another type of troops more effective, possibly changing Valkyries ability significantly. Like how SC did to Hog Riders. There is also need to be another defensive building, possibly another Inferno Tower but take away the ability that makes Heal Spell ineffective. Of course my suggestion needs to be tested, as I have no clue how this can effect the game. But from observation, the game needs to make defense matter.
Thanks for reading, I thought I make this thread to tell SC how boring and repetitive this game is getting. I don't mind losing, but when losing just to the same attack strategy over and over again, it gets really boring and frustrating. I no longer look forward to defense replay. As soon as I see what types of troops being used to attack me, I know exactly how the battle went as I have seen it a dozen time by now. So please SC progress faster, unlock TH11, Lvl 8 Tesla or add something that *Clan Wars, more single player missions* will make me want to play the game for longer. Now I just sit on shield whole day!!
Attack is too strong at Champ
I have max heroes, maxed def, walls 1/3 lvl 11, 2/3 lvl 10. Max cups 3,736 and I believe in the Champions league that attack is now far too strong.
Before the latest update I would win 1/4 to 1/3 of my defences. I had great fun playing around with different designs. As I moved up the champ league i noticed that the really good players would generally beat my bases because they are so precise in the way they attack. However, quite a few players are not so precise and would fail against a well laid trap. Typically most attacks would come at me from above.
Since the upgrade the only def I have won was to someone who must have lost connection. I have also noticed that folk well below me can now successfully attack upwards and win loads of cups off me. GOWIWI wins 100 per cent unless you have a major mess up.
for me the big problem with this is it means i play the game much less than i used to. Before the upgrade I would often do a quick one off attack because if there was a 1 in 3 chance of winning the defence then my net cups would normally be positive. Post upgrade I can now only attack if the shield is about to run out or if I have a few hours to get in 4 or 5 attacks before i log off - I have the barracks, spells , heroes on boost to do this. So I have dropped down to playing twice a day. Really I am marking time until def is improved or i find another more interesting game!
The extra hero powers are so strong that just for fun i started putting 9 max valks in the army and can still win, providing there are lots of open buildings. Valks are not so good in complex wall structures.
IGN The_Professor, clan Bashing Beavers. Max 3,736
Real issue is GOWIWI plus max heroes in champ
I am going to add a caveat to what I said earlier. If you use GOWIWI plus max heroes and have a degree of sense you can beat anything now. However, below champ I think a good base has a really good chance on defence.
I have a second TH10 account called The_Disciple, also in Bashing Beavers. He was really just a bit of fun while I waited for the main account to recharge but he defends very well. He has nothing maxed, lvl 6 pink walls, lvl 1 xbows and infernos set to discos. Most of his weapons are at least 2 or 3 levels below max. I hardly ever fight with him but use him to supply troops to the clan. Amazingly he sits around 2,700 cups. I keep his weapons loaded and decent stuff in the cc (witches, wiz, dragon). Sure he loses a few but when he wins he gets about 30 cups. He wins around 40 per cent of def. But in Master 3 there are very few GOWIWI plus strong hero attacks.
IGN The_Professor, clan bashing beavers, max 3,736