Champion League: Defense should beat offense!!! Game is getting repetitive up here!!!
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To beat fully-semi max TH10, everyone uses Witches, Golems and Wizards mostly. No other combination of troops that does not include these three type of troops will find it impossible to defeat TH10 that is well developed and has an effective base design. This is from my experience, I get attacked all the time with these three types of troops.
I am finding this game extremely boring now just using one type of offensive strategy in every raid.
1. Lure CC/Hero
2. Deploy Golem to for meat shield
3. Deploy Wizards/Witches to take out the CC troops and Hero
4. Deploy Hero, CC and Wall Breakers
5. Deploy Rage, Freeze or Heal spell.
6. Get 1 Star minimum!!!
I want to use Dragons, PEKKA, Healer (Last time I used Healer was back when I was TH7!!!) and even Valkyries. Bring back some fun into this game for trophy pushers. When farming I used all types of troops but when pushing there are no alternatives. Thats really fustrating considering how much resources spent on the Lab of troops that we are no longer going to be able to use at Master+.
I never ever used PEKKA or Valkyries apart from the ones that were already in my CC. Whats the point of having them if they are never going to get used?
Now on to the main subject, defense should beat offense more often than not. I copied so many base designs and applied it to my own, I made so many alteration yet there is a massive difference between the number of defensive battles I won and number of defensive battle I lost. Most defensive won are down to careless mistake people make and others are down to High Level Heroes.
I feel like no matter how I design my base, it is guaranteed to get 1 star'ed. Nothing wrong with that, as there should be no base that is impossible to defeat. But the problem arises when only few selection of troops (Wizard, Witches, Golem + Heros/CC) can defeat all TH10 base design.
I want TH10 more like TH9. Here is an example:
1. Hog Base Design - A TH9 Hog Base Design is very effective in defending against Hog Riders, but because the Air Defense is at the edge of the base, the base is open to attacks by Balloonions.
2. Likewise, if you have a base to counter Balloonions then it is more open to get attacked by Hog Riders.
I see mainly two types of TH9 base design now, a anti-Hog base or anti Balloonion base.
At TH10 however, no matter how you design your base, you will always get defeated by combination of three troops. At TH9 all sorts of troops can be used to get atleast 1 star, even dragons.
My suggestion would be making another type of troops more effective, possibly changing Valkyries ability significantly. Like how SC did to Hog Riders. There is also need to be another defensive building, possibly another Inferno Tower but take away the ability that makes Heal Spell ineffective. Of course my suggestion needs to be tested, as I have no clue how this can effect the game. But from observation, the game needs to make defense matter.
Thanks for reading, I thought I make this thread to tell SC how boring and repetitive this game is getting. I don't mind losing, but when losing just to the same attack strategy over and over again, it gets really boring and frustrating. I no longer look forward to defense replay. As soon as I see what types of troops being used to attack me, I know exactly how the battle went as I have seen it a dozen time by now. So please SC progress faster, unlock TH11, Lvl 8 Tesla or add something that *Clan Wars, more single player missions* will make me want to play the game for longer. Now I just sit on shield whole day!!