SC has made giants weak and dumber. They can't take hits. And ai is dumb
Healers ai completely useless and they don't heal like they used to do. Heal spells lvl 6 barely work on troops and have little affect on heros.
Its a real shame
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SC has made giants weak and dumber. They can't take hits. And ai is dumb
Healers ai completely useless and they don't heal like they used to do. Heal spells lvl 6 barely work on troops and have little affect on heros.
Its a real shame
I don't agree. Level 6 giants got a buff a few updates back.
I think they're pretty great when under attack.
So many things wrong with this that I don't know where to start
1. Healer has always been dumb, since the start
2. Giant still the same, they target the NEAREST defense. Did you fall for an anti-hog base?
3. Healer stats are constant, they always heal like they should.
4. Heal spell lv6 barely work? lol.
5. Giant weaker? lol
I think it's three updates in a row that Giants got huge buffs. They were amazing before, so they just keep getting better and stronger.
Giants have actually had a bit of a boost over the last couple of updates:
"✔ Slightly increased HP and damage of level 6 Giants"
http://forum.supercell.net/showthrea...ion-5-113-2%29
I've been using Giants/healers in early Crystal with great success. Giants work the same way they always have. You have to blast walls if you want them to go deeper into a base rather than around outside walls to other defence. They're fairly predictable and if you keep Air Defence away from Healers they're hard to beat.
Nice easy loot I hit the other week with Giant/Healer combo
http://www.youtube.com/watch?v=AfiBk...=share&index=1
Heh nice. Haven't seen wall breakers used much in quite a while.