New Feature: Clan Raiding
Before I start this for NPC Bosses
I was thinking that SC could implement a system where clans can attack NPC Gods. These Gods would have incredible high hit points and attack power. The reason being you are suppose to "grind" the Gods health from 100% to 0%. The clan who delivers the final blow will receive rewards for their clan (not gems).
You could have:
(each God will have a max amount raiders per battle)
- 5 man God raids
- 10 man God raids
- 15 man God raids
- 20 man God raids
How to use:
- A Leader or Co-leader are the only ones who can setup and run a raid
- Leader/Co-leader then chooses the rest of his clan member's (most likely the high troop levels)
- The battle is an automatic battle, no troop placement needed.
- After the battle the stats will show the Gods current health percentage (Gods HP: 97%) Your clan dealt 3% damage
Rewards for Clan: (to all members) examples
- 5 man God raids - 50 Gems to all participated members
- 10 man God raids - 125 Gems to all participated members
- 15 man God raids - 250 Gems to all participated members
- 20 man God raids - 500 Gems to all participated members
- Special Clan ability
Something along these lines where it doesn't destroy the balance of the game.
Any feedback?