This is just a list of things I, or people I've spoken to, think would be worth looking at tweaking. Please feel free to comment.
INFERNO TOWER-
When Multi-target mode came out it was clear that this was a devastating setting. Balloons, Witches, Wizards, and all other non-tank troops fell before it. Now it seems like Single Target is obsolete, very few players use it as a single freeze spell will render it permanently useless by resetting it's only chance to ramp up its damage.
I have said to several clans-worth of people, "Maybe instead of 5 targets, it could be 4." This would still make it useful at stopping Hogs(it's original intention) but tone it back a bit. There might be more diversity in targets when everyone isn't using both set to multi.
Someone in Golden Sky proposed a health reduction on the Inferno Tower. Personally I feel that this would just lead to them being useless because as soon as a hero got to them the Tower would be one-shot, but maybe I'm wrong.
Freeze Spell -
The new level of freeze spell put it from a few seconds to an eternity. Everyone who has been on the receiving end of a level 5 freeze spell has said this to me. 8 Seconds is a lifetime when it comes to non-functioning high-end defenses. Possibly a time-reduction on this spell, or possible a very small radius reduction might help balance it.
Minion Level 6 -
You knew it was coming. 80-90% of the Minion users I've spoken to feel that the Level 6 Minion could use 3 more Health. As of right now the health increase is nothing more than a visual effect on the stats screen. The only defenses it increases lifetime on are level 6 archer towers and level 1 wizard towers. Last I checked most people using level 6 minions aren't attacking townhall 6s. As far as the damage goes with the rage nerf from 80% to 70% the damage was barely increased. Since most of the crucial uses of minions involve a rage spell it's dissapointing that the damage went from 50x1.8 =
90 to 54 x 1.7 =
91.7...a 1.7 damage per second increase for a full level.
Hero Abilities -
I recently had the privilege of visiting the main Mega clan. When I asked "What design do you think is best?" there was a unanimous response of "With the new heroes there is no good defense." The new heroes are great....if you're attacking, which you are for 90% of the time. I love the hero abilities but they might be too over powered...just a bit.
Reduce the length of his rage by 1 to 1.5 seconds. Most people I've talked to fell it goes on for too long.
When she goes into her cloak, as usual all defenses will drop to new targets and Inferno Towers will reset BUT NOW when she reappears all the defenses that were on her before switch back to her(IT will reset as usual). This way she won't be able to drop all the defenses to multiple golems or a ton of skeletons which will keep her protected for over a minute in some cases(meaning it's like her cloak lasts that long).
Spells in General -
Recently Level 5 Rage was reduced from 80% to 70% to "entice players to use other spells." Doing this is like pouring a pound of salt onto one dish to force the diners to eat something less appetizing. Instead of making the best option bad, make the lesser options better. Instead of nerfing the best spell for certain attacks, attacks that have little to no choice to use any other spell(nerfing rage in turn nerfs all attack strategies that rely on it), buff some of the other spells or change mechanics in the game to make the other spells more useful. If I were to see anyone using Balloons or GoWiWi with a heal spell above 3200 I'd look at them like they had 3 heads and speak slowly because they probably can't understand too well. Heal was recently destroyed with Multi-Target Anti-Healing Inferno Towers so using that against well designed bases is fairly ineffective for most people. Jump doesn't work with air attacks. Lightning isn't powerful enough to use on anything excepts Clan Castles(Lightning on Air Defense is actually a massive waste of spell space), and Freeze is mainly good for GoWiWi(can be useful for loons or hogs but not as much as rage). Rage was/is a blanket spell for all air and ground. Useful for everyone. When you nerf rage you nerf all attacks.
REMEMBER IF YOU FEEL SOMETHING IS JUST FINE AS IS...CHECK TO SEE IF THE PROPOSED IMBALANCE ISN'T IN YOUR FAVOR.
KEEP DISCUSSION OBJECTIVE AND CIVIL PLEASE.
INSTEAD OF STATING LOUD OPINIONS...STATE QUIET FACTS AND MATH. OPINIONS LIE, MATH DOESN'T.
Also 2000th post...