I would like to see Town Hall 8 get the Freeze Spell lvl 1, I think this spell would get more playing time if a player with weaker troops was using it. I would love some feedback from everyone on the idea:
It starts with your Spell Factory, which everyone gets at TH5 (notice how you get NO new spell at TH8 ?!?);
Level Hitpoints Spell Unlocked Spell Capacity Build Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Build Time Boost Cost http://static2.wikia.nocookie.net/__...g/17px-Gem.png Experience Gained http://static1.wikia.nocookie.net/__...ng/22px-XP.png Town Hall Level Required 1 200 Lightning Spell 1 200,000 1 day 10 293 5 2 300 Healing Spell 2 400,000 2 days 10 415 6 3 400 Rage Spell 3 800,000 4 days 10 587 7 4 500 Jump Spell 4 1,600,000 5 days 10 657 9 5 600 Freeze Spell 5 3,200,000 6 days 10 720 10
at TH8 you can store THREE spells (just like you did when you were a TH7 - so another slight on TH8), of those 3 spells your choices are:
(1) Lightning Spell max lvl 5
Level Total Damage Damage per Strike Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Time Laboratory Level Required 1 300 50 15,000 N/A N/A N/A 2 330 55 16,500 200,000 1 day 1 3 360 60 18,000 500,000 2 days 2 4 390 65 20,000 1,000,000 3 days 3 5
420 70 22,000 2,000,000 4 days 6 6 450 75 24,000 8,000,000 14 days 8
(2) Heal Spell max level 5
Level Total Healing Healing per Pulse Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Time Laboratory Level Required 1 600 15 15,000 N/A N/A N/A 2 800 20 16,500 300,000 1 day 2 3 1,000 25 18,000 600,000 2 days 4 4 1,200 30 20,000 1,200,000 3 days 5 5
1,400 35 22,000 2,400,000 5 days 6 6 1,600 40 24,000 4,800,000 7 days 7
(3) Rage Spell max level 5 (which is its maximum potential)
Level Damage Boost Speed Boost Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Time Laboratory Level Required 1 30% 20 23,000 N/A N/A N/A 2 40% 22 25,000 450,000 2 days 3 3 50% 24 27,000 900,000 3 days 4 4 60% 26 30,000 1,800,000 5 days 5 5
70% 28 33,000 3,000,000 7 days 6
Currently the Freeze Spell is unlocked at Laboratory 8 which is only available at TH10;
Level Freeze Time Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Time Laboratory Level Required 1 4 seconds 26,000 N/A N/A N/A 2 5 seconds 29,000 4,000,000 5 days 8 3 6 seconds 31,000 5,000,000 7 days 8 4 7 seconds 33,000 6,500,000 10 days 8 5 8 seconds 35,000 8,000,000 14 days 8
These are the facts of my case, and they are indisputable:
What I suggest is the following, one unlock Freeze Spell level 1 at TH8/Lab6/Spell3, with the following new upgrade path for the Freeze Spell:
Level Freeze Time Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Time Laboratory Level Required 1 4 seconds 26,000 N/A N/A N/A 2 5 seconds 29,000 4,000,000 5 days 7 (TH9) 3 6 seconds 31,000 5,000,000 7 days 7 (TH9) 4 7 seconds 33,000 6,500,000 10 days 8 (TH10) 5 8 seconds 35,000 8,000,000 14 days 8 (TH10)
This may require the re-ordering of the Spell Factory as follows:
Level Hitpoints Spell Unlocked Spell Capacity Build Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Build Time Boost Cost http://static2.wikia.nocookie.net/__...g/17px-Gem.png Experience Gained http://static1.wikia.nocookie.net/__...ng/22px-XP.png Town Hall Level Required 1 200 Lightning Spell 1 200,000 1 day 10 293 5 2 300 Healing Spell 2 400,000 2 days 10 415 6 3 400 Rage Spell 3 800,000 4 days 10 587 7 4 500 Freeze Spell 3 (?) 1,200,000 5 days 10 657 8 (NEW) 5 600 Jump Spell 4 1,600,000 6 days 10 720 9 6 700 NEW Spell 5 3,200,000 8 days 10 915 10 (NEW)
[I would think SC could upgrade any existing Spell Factory's that were at level 4 to a 5 and any 5's to a 6 during the update]
I would also move the Rage Spell table as follows, as I don't think TH8 should have Rage lvl 5 available.
Level Damage Boost Speed Boost Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Cost http://static4.wikia.nocookie.net/__...8px-Elixir.png Upgrade Time Laboratory Level Required 1 30% 20 23,000 N/A N/A N/A 2 40% 22 25,000 450,000 2 days 3 3 50% 24 27,000 900,000 3 days 5 4 60% 26 30,000 1,800,000 5 days 7 5 70% 28 33,000 3,000,000 7 days 7
This will leave room for a future Rage level 6 at Laboratory 8.
I think that the ability for a TH8 to freeze an Inferno tower or X-bow (neither of which a TH8 has BTW) would be a great way to encourage people to stay at TH8 and attack at higher trophy ranges.
Again - any other thoughts PRO or CON are welcome

