I hate how current system rewards farming inactives and not active strong bases
Quote:
Originally Posted by
iDANglin
Not hating! Are you suggesting that there would have to be a minimum time length involved? In other words, when you set a builder to work on a mine or collector, you can't free him until he has worked for at least 12 hours? I know that many players who lack resources to keep their builder busy would set builders to work for days at a time. High level players would set builders almost indefinitely once they run low on upgrades and need gold for walls or DE for troops, hero upgrades, etc. Thanks for the help :)
A minimum hold up time would definetly be good IMO as well.
like 4,6 8, 12 hours or whatever supercell chooses. I think to be able to put on or off whenever is not the best idea.
I really hope supercell implements something like this and somehow mix in the league bonus idea displayed below.
http://forum.supercell.net/showthrea...-to-Win-Bonuse
There needs to be some sort of incentive for people to move up the trophy range and make money.
The best farming range should NOT be in gold 3 finding inactive bases.... This is absolutely wrong...
You should be rewarded the best and most from attacking fully decked out bases.
they could make it so that 1-star in masters for example is 50k gold/elixir/150de and 3-star be 150k gold/elixir/450de.
This would give people the incentive not only to "farm" a base but to go all out and try to fight the base and climb the trophy system.
I really dislike the current system rewarding farming inactives...