Detection Spell!!
A spell which allows you to see defenses range on the area you drop it on and detects and sets off traps and just detects teslas. What do you guys think?
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Detection Spell!!
A spell which allows you to see defenses range on the area you drop it on and detects and sets off traps and just detects teslas. What do you guys think?
Nice idea really like it
Thx. The cost would be in between rage and jump spell
It also lures out heroes and cc troops
Ya you shouldn't over do it ok
Just wanted to add my 2 cents and my own touch to your excellent idea:
1. Upon dropping the spell on targeted location, a ring of detection will reveal all hidden defenses (i.e. bombs, giant bombs, spring traps, air bombs, seeking air mines, hidden teslas) within it's radius.
2. Whatever hidden defenses revealed within the ring's radius will be disabled i.e. hidden teslas do not attack, traps do not activate.
3. The ring of detection will have set time duration and when the ring wears off, all hidden defenses affected within its radius previously, are then normalized i.e. they become invisible again, are able to be triggered (for traps), and attack (for hidden teslas).
4. Creation time: 2h; Cost: 20-40k gold.
I think the basic idea of detection is more likely to be considered by SC. Disabling traps, etc seems OP to me. Knowing where they are can make a big enough difference in how you attack.
This is a good idea. 👍
I agree with you in regards to the OPness of trap disabling, which factored my consideration into having the traps disabled only while the spell was in effect. The traps return to normal as soon as the spell wears off.
I believe a balance needs to be struck in terms of the spell effectiveness in order for an attacker to actually consider using it in battle. Would just basic detection warrant a spell slot, especially in comparison to the other spells?
The effective duration of the spell could be tweaked to last shorter if indeed trap disabling turns out to be too OP.