Troop: Siren (flying unit)
Cost: 175 DE
Training Time: 15 minutes
Housing Space: 15
Speed:20 (heads towards nearest air attacking defense, ignores cc troops)
DPS:
Lvl 1: 15
Lvl 2: 20
Lvl 3: 25
Reflector %:
Level 1: 15% of damage back to building that attacks it
Level 2: 20%
Level 3: 25%
HP:
Level 1: 1500
Level 2: 1900
Level 3: 2300
DPS based on buildings attacking: (The DPS is only based on max building structures and lvl 3 Sirens):
Air Defence: 80 + 25 = 105
Wizard Tower: 12 + 25 = 37
Archer Tower" approx. 21 + 25 = 46
X-bow: 20 + 25 = 45
Hidden Tesla: approx: 21 + 25 = 46
Inferno tower (Single target):
Initial : 9 + 25 = 34
After 2 Secs: approx. 31 +25 = 56
After 5 secs: 350 + 25 = 375
Inferno Tower (Multiple Targets): approx. 10 + 25 = 35
While the DPS may seem low, take into account three things:
1: The siren is only taking 75% of total damage done by the defenses.
2. The DPS will always fluctuate based on the number of buildings/damage that she is taking.
3. She has the potential to do damage to an infinite amount of structures at once (while improbable, she would more than likely always be doing damage to more than one defensive structure).
Physical description: The siren is a female troop with wings for arms, her voice calls out to defensive troops and buildings alike, luring them to attack her. (The physical description is more in line with a harpy, now that I look at it, with properties of a Siren mixed in).
http://farm1.staticflickr.com/18/238...244e8732_m.jpg
(picture courtesy of http://quizlet.com/2090698/greek-monsters-flash-cards/)
Special ability: She has a weak attack (I was thinking it could look like a sonic burst), but she has a reflector that surrounds her body that returns a % of damage back at the structure or troop that attacks her. Structures within a given range must attack her (excluding def buildings that can only attack ground).
Rage Spell: Adds extra % points to reflector along with increased attack damage and speed.
*It was brought up that these with heal spells might be op. Solution: make the deflector affect incoming heal as well (Siren only gets 75% of actual heal pulse) to help compensate. (maybe also works on rage as well -- only gets 75% of speed boost/increased attack damage etc.)
**Also does not activate air bombs/mines -- did this so that people who try to bring in minions/balloons/drags behind could still be greatly damaged with well-placed traps.
Thoughts?

