As I'm sure you all know with most updates supercell modifies the stats of some troops to balance the game. As a dedicated clasher i feel there are some things that have been missed. I would like to make a few suggestions for changes to the stats of some troops and spells im just going to post some possibilities if you have ideas of your own to balance the game please post them.
Firstly lower were valkyrie training time from 15 mins to 10 mins
dispite what most people think the valkyrie is a decent troop and can be very efective(expecialy since the hp improvement in the last update) the only problem is she has one of the longest training times per housing space of all the troops. The high training time is the only thing stoping me useing valks with most armies. I belive a training time of 10 mins would give valkyries the usage they deserve
second lower the balloons training time from 8 mins to 5 mins
i think we can all agree balloons are pretty much a less effective version of hogs. Its ridiculous they take 4 times as long.
third increase the radius of the jump spell
the jump spell never sees much use. This is mainly because it is normaly more eficient to just use a wall breaker or rage spell to get troops past walls. Biger radius means more compartments opened up and hopefully more use
Finaly lower the healers housing space from 14 to around 8 and lower their hp and heal by about 20%
healers are anoying at the moment you cant have more than 2 or your army will be to slow they get blown out of the sky by speaking air mines and go completely the wrong way. If you had more slightly weaker healers the loss of one wouldn't be such an annoyance and would hopefully save a few phones from being smased in a rage.
thanks for reading all the way through i know its fairly wordy. Please leave some coments and your own suggestions.

