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Necromancer
Troop: Necromancer
Cost: 300 Dark Elixer
Training Time: 30 minutes
Housing Spaces: 30
Damage per second: level 1: 155 level 2: 170
Hit Points: level 1: 200 level 2: 300
Movement Speed: 16
"The Necromancer has the ability to mind control opponent's troops. Upgraded Necromancers can increase mind control area"
More Info
- Only one Necromancer can be used per battle
- The Necromancer's mind control ability has radius of 8 tiles, level 2 is 10 tiles (only the opponent's troops in the area will be under the control of the Necromancer)
- The ability lasts for 30 seconds from activation
- Necromancer cannot attack while in mind control mode
http://foesofreality.com/wp-content/...oncept-art.jpg
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Quote:
Originally Posted by
nzxt
just a little bump.
Another bump :(
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another bump!
just kidding :)
like the idea
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I really think this a bad idea,With the hitpoints it has how would it survive long enough to even be useful?And it costs way too much and way too much space too.I would rather lure troops and kill them with 15 archers rather than gamble if he will survive long enough to get to the troops and even if he does the 25 archers in the CC wil be taken out by a wizard tower in 5 seconds.What a waste!
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Necromancer
So it looks like a manly Witch, but controls your opponents Clan Castle troops? I like his abilities, but basically you can only use him if the person you're raiding has clan castle troops. Maybe he should control defenses too?