Change to cup system in update?
Did this update change how cups are created? Look at this attack from today: I received 13 cups; defender lost 12. We are both in Master. I thought this only happens below 1000 cups - attacker receives a few more cups than defender loses...that is how cups are added to the game and gradually "trickle up." But, cups being created at 2800? Is this new with the last update?
Attachment 27327
Premature TH10s are ruining this game we love
Hi I'm new to the forums but I am a seasoned clasher and a huge clash lover. For how highly anticipated this update was, it is disappointing how lack luster the content is.
Let me start by saying that the hero abilities are pretty sweet, a solid idea, and a solid start. However that's kinda where things fall off. Might I suggest that the hero ability auras should effect all troops within range, I mean who rolls with enough barbs to make a difference in that regard? And for how short the aura lasts it doesn't seem like it would be a big deal.
I don't understand the pricing for Minions lvl 6, I get that they're max level troops, but 100,000 de for the tiny stat improvement!? Where's the logic behind that..(reminds me of how mindless the clan castle upgrade costs are..1.8 mil for lvl 4....7 mil for lvl 5!?).
My next beef lies with the cost increase of my beloved hogs, and while I'm happy that SC chose not to nerf their DPS the change has been crippling to my army. Hog riders are my favorite troop and I love hog farming, I roll with 20 hogs, currently lvl 4 which used to cost me 900de, now with the upgrade 20 hogs lvl 4 is around 1100 de. Not to mention that I'm 5 days from maxed hogs which will cost me 1300 de every 20 hogs..the margin of increase has made it difficult to break even. Honestly I don't understand why SC would do this, hogs are good but inferno towers and clan troops/heroes can absolutely paralyze hog farmers. FIX MY HOGS!
My final dispute with SC is in regard to premature TH10s and the overwhelming power of inferno towers. It seems as though the game is being catered to players willing to blow loads of gems on speeding up buildings and most often maxing out their TH in order to access the clearly over powered inferno towers. This creates two problems. The first problem is that the game is becoming overgrown with premature TH10s, bases myself and many other high lever players would easily put to shame had they not prematurely reached the highest level for inferno towers. I can't count how many times I have come across a TH10 that had all gold walls, with low level towers such as level 2 wizard tower, but still had the inferno towers which almost always insure my defeat. The second thing that this does is it bores premature players. Players end up maxing TH, getting infernos and then get bored when it takes forever to upgrade everything else, leaving us with inactive bases to raid that still host nearly invincible inferno towers, yet lack the desirable loot. Don't get me wrong though, I love raiding inactive players, but premature THs almost never yield the desirable loot necessary to be willing to take on the threatening ability of the inferno towers. My request is simple, first NERF THE INFERNO ALREADY! Especially the charge up. It is making prematurity too appealing. Maybe consider a loot penalty for players with obvious prematurity, I'm not quite sure how things would resolve but I am sure there is a way to fix this issue.
Thanks for listening- Isaac
TH9-Snicker Fortres
Why the increase Hogrider cost?
My thoughts on some of the updates.
-More gems from obstacles. GREAT!
-Co-leaders? Not sure about this one as it seems like you just demoted elders. I'm not sure I understand the reason.
-Hero powers? My queen has been upgrading so I haven't used her yet, but I like what the king does!
Here is one I don't get. If I remember correctly, this is now the third time you've tweaked the hogriders. Every time you have either decreased their ability or increased the cost. Why? The dark elixir (DE) cost increase is too much. I usually use 10 five star riders in a battle which use to cost me 500 DE. Now they cost 650. I am at Town Hall level nine with roughly 2000 trophies. It seems like it takes forever for me to find someone I think I can beat and recuperate my cost in DE. I am in crystal III and only get 50 DE for a win bonus.
PLEASE reconsider the cost increase for the hogriders.
Also, I have kept my word and have not spent another DIME on this game until the Wall Breaker AI is fixed. Your last update on that was horrible. It would be nice if we could select the wall we want to break and then click on the wall breaker to attack it. If they are going to target buildings behind walls, then don't call them wall breakers. Call them "building seekers" or something more accurate to how they function.
Seemed like it was phoned in
Disappointed, minion ug crazy expensive for what ur getting
everything other than hero's felt l. Just a quick code change update,
no new units buildings or th lvl.
The games just flooded now with high lvl th10 bases, raiding has gotten so hard higher up, really was hoping for a new game dynamic to try and save the game for us higher ups but sadly nothing interesting..
Feedback from a nearly maxed TH9
Royal Cloak - Very much like the ability to drop aggro, quite fitting seeing as she tends to move toward the center of a base.
Iron Fist - Neat, but doesn't address his weakness. Since the King tends to wonder the outside of a base, would have been more useful to have an aura that mimicked the heal, jump or even freeze spells to better keep him alive and/or take out the defenses currently attacking him.
Changes to minions and freeze spell do not affect me yet, so no comment on those.
Comboing the gem overgrowth with halving the boosting cost/time for barracks/spell factory was brilliant. I'd never pay 20 gems to boost the spell factory, but I see myself frequently boosting it at 10, especially when I just blew all 4 of my spells and want to restock quickly.
Speaking of gem overgrowth, seriously thank you guys sooo much :) Haven't received a gem box yet (I know they were disabled) so can't comment on those.
Co-Leader role and editing the elder role was a good move, thanks for that as well.
UI improvements are always welcome, though none of this batch really matter to me personally. Regardless, good job guys/gals. Ditto on balance tweaks.
Overall I'd give this update an 8/10 :cool:
Happy with this update, struggling with last one
This update looks like a bit of fun.
The previous update makes elix. too difficult to collect. there is less available and spells use it. It is very difficult to pay for troops and spells and save.
Cheers
Friend's Tab a Little Broken??
I've noticed this before and haven't seen much people address this but the friend's tab does not show the league that the player is in
Good but why the nerf to Rage Spells and Hogs
Those were the combination of troops i used in high gold and low crystal.. now i have to find a new strategy.
Great Update But Here's An Idea
What if there was a reward of gems/ Resources for whenever you lvl up...for eg ▶️Below Lvl 40 Gets 5 gems For Every Lvl Up...Lvl 41--> Lvl 70 Gets 8 Gems Every Lvl Up And Finally Lvl 70+ Start Getting 10 Gems Every time they lvl upThanks In advanceClash On‼️
Pls restore balance at Champion
Quote:
Originally Posted by
carpediem99
As of right now i am at 3796 Trophys and he couldnt be More Spot on with his statement
I fully agree with this and similar posts. My recent max is 3,736 and I enjoy setting up nice defensive structures as well as attacking. I can't play 24 hours a day like some folk so can only execute say 4-5 attacks per day. The problem now is that villages from well below you can attack and guarantee victory so they take 15 - 20 cups a time. I generally only get offered 1 or 2 cups for a victory. My guess is this means players like me will start to drift down the rankings, get bored and move on to something else.
PS - it takes a lot of gems to execute a defensive strategy too!
Plays as The_Professor, Clan Bashing Beavers, max 3,736
Positive feedback on Valks
I have been playing around with Valkyries to see how they perform. I have run various tests against Sherbert Towers mixing them up with different troops and have found I get my best score on Sherbert Towers with an army that has a bias towards max Valks. I can get 100% without spells or heroes using this approach. The result is much better than GOWIWI, dragons, balloons plus minions etc when used without spells or heroes. Message me if you want the details.
I am experimenting with valks in the real game at Champ and it doesn't work quite so well because I think they bunch up in just the wrong places then get killed with splash damage but I think I may persevere as it is a new challenge now that GOWIWI and dragons are boring. It also means I am giving some free points to a few lucky folk I mess up on! With lower training time and slightly lower space requirements they would be awesome.
Is anyone else trying this approach? It would be good to exchange ideas and watch a few attacks.
Plays as The_Professor, clan Bashing Beavers, Max 3,736
where is the defensive stuff ?
Hi, I like the game since 8/2012 and I'm always happy to discover a new update. Untill the last one.
The best defense is to attack, but didn't you forget something ? Rage 5 less powerfull - why ?! while you offer Freeze 5. The heroes 40 were already too much, such as freeze 4... Minions 6, too expansive for what they gain, didn't notice the difference (but the colour). So what ? Maybe it's easier to attack (not for me) but do you know that, sometimes, it's pleasant to win a def ? Enough with the champion's league for me, it's impossible to resist to heroes 40 with freeze 5 and and and. All max in my village (but the walls and the heroes). So, really disappointed, it's not funny anymore.
Valkyries aren't used ? 15 min to form ! Change that if you want us to play them.
Great idea the gems-box (but not released yet) and the trees that give more gems. 10 gems-2 hours, great too. Chat during replays is good. You should do something for the global chat which is awfull.
But I'm really missing tesla 8 or a 3rd Inf-Tower. Not enough time to attack 10 times a day, can't defend anymore... :( bye.
Missed opportunity....again
Is it that hard to refresh the experience with some new gameplay content? Every update is the same. A few tweaks to the user experience in chat, menus etc and then cash grab troop upgrades. The new hero abilities are toted as "free" but in actuality it's just an effort to get people to upgrade their heroes another 5 levels. For me personally the best part of the update was the ability to speed boost hero recovery. Also the ability to chat while visiting/replaying. I would really appreciate seeing some new gameplay content added. Ideally it would be best if the new gameplay was interactive for the entire clan. I am not a software developer and have no idea what it would take to implement live clan wide events or even a "clan wars". However I now play battle beach and samurai siege and both have implemented these ideas and my clan has all shifted their interests. Also other features I have noticed that are successful is having a clan profile and the ability to level up your clan. This is really exciting as higher level clans have perks available that benefit all players as each new level is achieved. One example is at level 12 the entire clan receives a 5% boots to all their troops effectiveness. The clan leveling is well received by all former clash players i know. Also the clan rewards during live events and wars are well worth competing. The last war event was very successful for our "alliance" and we were able to unlock a few rewards for all our hard work. We received a few new temporary attack/defense units and a temporary maxed elixer mine. We all competed as a clan and felt rewarded after all our hard raiding. You can see everyones individual participation so it makes it very exciting and fun. Clash of clans easily has the best raiding AI and graphics but they just don't reward their players for playing. Even the looting has become a major chore that doesn't pay. Yes I am a TH10 player but still I have seen samurai sieges's currency system and they just aren't stingy with the available loot. I can make 5-10 million jade (gold) in an evening of hard raiding. That would be great for me in clash as im currently working on level 9/10 walls. Anyone that know clash knows that making 10 million gold in an evening with a TH10 ain't happening. Yes I understand the loot penalties to help prevent big accounts smashing smaller ones but I get pillaged all the time in siege and it just doesn't bother me that much knowing I can go out and make serious loot in one evening. Anyway this sounds like a samurai siege endorsement but in all actuality I just wish supercell would make an effort to freshen things up for players such as myself that have dedicated a year to this game. Its just not as fun anymore. I think we need a big update next time. Something literally game changing. Sorry for the novel but i feel like this is my last effort. Hopefully someone hears me.
Thanks for your time peeps,
Knox
More feedback from clanmates
I posted yesterday as well but my clan wanted to add more issues we are experiencing. When I and about 2 others went to raid, the action froze. We troubleshot this issue by using several devices and other wi-fi/internet servers.
The issue as it happened: drop troops, nothing occurs, time stops, then about 20 seconds later everything unfreezes but the deplyed troops are dead and we lost the time from the raid itself.
Wonder if others are experiencing similar issues.
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What is going on with the matching system?
Since the update many of my clan mates, who are ranked 3400 plus champs, have seen a change in the matching system.
All of them have reported matches which only offer them 1 - 3 cups per 3 star win. Because of this many haven't raided for 2 -3 days at a time. The reason I post in this in this part of the forum as feedback is because they said it was not this way before the latest update.
In fact they are getting so irritated with a game they once loved that many have said they want to quit. Supercell - you may or may not care about this fact - but keep in mind these are people who buy gems so they can keep playing at the - maybe one lost customer doesn't mean anything to you but it's not just one.
I have attached a screen shot - look at the cups on offer.
Sooo.. love of clash makes you a hater!!
Quote:
Originally Posted by
Tim[Supercell]
http://i.imgur.com/LoINyIm.png
Hi all,
It's update time and we'd love to hear your feedback about the new stuff (
listed here). Please take your time to test out the new features you have access to and leave your comments below.
Also... I have a challenge for you! Let's try to keep this thread
super-civil and
super-constructive! That'd be super-swell :D
Thanks for your time!
>>
READ THE RELEASE NOTES HERE <<
Hard to take words like "Civil" from a mod that uses both "haters" and "gonna hate" in his tag lines... But if I'm to understand you correctly, anyone who knows the loot is broken, is articulate enough to post here is a hater..Good To know... Oh hang on...gotta go loot in an economy thats functioning....Yay Walls!!
Ok, so I'm back.. To once again try and get someone, anyone at supercell to fix this loot problem. READ THE FORUMS!! Clash is dying...We have been asking you to fix the loot for months. It has been proven her and elsewhere how broken it is, the failure of your understanding the problem in your deployed "fix", Even offers of free labor to help fix it!!..but alas..Nothing..
Now, Months later, you have days or maybe weeks to fix this at most. Players are flocking away, forum post numbers down, traffic down, I know you IAP's are down too but you'll never state that here..ALL OF OUR GEMMERS are with your competitors now!! ..and why not? At what point DID supercell think that their players should have to log on to A GAME ON A **** phone for 12 hours a day to buy a wallpiece?
Ohh and one last things devs/mods...before you ban me again for telling the truth here...FIX THE LOOT!! Lol