The new hero abilities brought some much needed excitement to my clan. Everyone sharing replays, talking strategy using the abilities and lamenting about how their BK or AQ isn't up to the right level, so commence massive de raiding.
Co-Leader - thank you! My clan discussed this, decided on one or two co-leaders at most and nominated the new co-leader. For me, this is peace of mind.
Chat - the chat following you is nice, especially when giving feedback about base design. Would be nice if you could donate when away from your base. Currently, donate greys out when you are viewing a replay or another base.
Obstacle gem increase and gem box, a nice touch.
Level 6 Minions look mean though for the majority of my clan this is way off in the future. (Thinks...my poor minions have been neglected and are still level 1.)
Below are things I hoped hoped to see...
Some help in the economy. I was really hoping for another level for the gold mines or increased production rates. Or, decreased search fees or a way for a portion or all of the spent search to go to the person you skipped.
More single-player campaigns or a new story-line single-player map. With TH9 upgrades take so long, give us something else to do that captures our attention and keeps our interest.
Ability to save one or two versions of base design in the edit mode. Currently, if I come up with something I like, I need to take a screenshot so I can recreate it. Having an alternate base design quickly available would be so user friendly.
Speaking of user friendly, can we have a chat that allows you to paste? I know there are pros/cons to this, so maybe give the Leader and Co-Leader the ability to turn this on/off in the clan settings.
And a few notes regarding clan wars...
My clan holds a trophy challenge every 4-6 weeks and we compare ourselves to a sister clan. So, in a way, we're at war with each other. Our trophy challenge lasts for 7 days. We find this to be all-inclusive for our clan that has world-wide members. No reward, just bragging rights.
In a game similar to Clash of Clans, 12-hour wars have polarized groups and made them more regional. That game also holds 3-hour war rushes, which are fun, yet rely on having groups in the same time zone to be competitive. Contests for in-game rewards are fun when held occasionally. With that said, I hope if Clash of Clans is going to implement any type of clan wars that the fact that clans are global be taken into account. I trust that Supercell is thinking through all the aspects from matchmaking, length of event, gemming allowed or not, how to balance this across TH levels and so much more. This is a huge undertaking.

