Hi supercell, and Marika:
my name is piggily and I started playing this game somewhere since October 2012. i have 2 accounts, level 101 and level 93, TH 10 and TH9. i registered to this site only to post this feedback regarding the last update.
first of all, i would like to say thank you to Supercell members and Marika in reading this, and actually putting an effort in adjusting any needs to the update of coc. also hearing feedbacks from customers like us is an excellent post customer service, i would like to say thank you.
I have finally finish reading all 57 pages of this thread, so will try not to repeat any negative issues that other members have already posted.
Pros about the update:
new Hero abilities -
this is great! making the hero actually act like a hero, and their abilities are something special than just another pekka.
freeze spell improvement -
decrease creation time and effect last longer, this is very useful. but still not long enough for farmers.
barrack and factory boost cost -
on spell factory 10 gems 2 hours is an excellent upgrade! very impressed and user friendly.
co-leader -
this is very helpful, am a leader in my feeder clan, and co-leader in my mother clan, players in the 2 clans do jump around a lot. with this function it helps us in passing on duties when visiting feeder clans. good job!
gem overgrowth -
this is very nice of you SC. I've already cut down 6 woods and branches after the update, but i haven't seen any significant difference yet.
chat available in replay -
this helps, but will be better if the donation function still works during the replay. and if the chat history can last longer. my clan mates chat a lot, and every morning when things happen, i couldn't find any record of it due to the limitation of the chat history. it would be helpful if the history could last a day or longer.
valkyrie -
she is one of the troop that i will choose not to use due to her cost and effectiveness are not matching. with the new upgrade, i would say it's still not enough for players to actually change any raiding style in turns of using her. top end players don't use her because she's not strong enough, and low end players can't afford to use her because she's too expensive, considering other better choice of troops. and most of all, she doesn't jump over walls!!
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bad and disappointments about the updates: (sorry guys)
decrease rage spell by 10% -
"rage spell is used in almost every single battle by high trophy players-therefore it wasn't optional. hoping to see more diversity in the spells you bring to battle"
supercell decreased the strength of the spell because it is used too much? this is not making sense, aren't they not made for us to use? players use the spell because it is USEFUL, and they are there for us to use and cast. Many players also use healing spells in almost every battle, and only because a healing spell is not an offensive spell therefore it didn't get amended? this decrease of rage spell is not very friendly and should be adjusted.
suggestion:
- if you want to see more diversity in the spells during battle, than Supercell should consider making more different types of spells in different diversity, and not cutting down the potential of the current spells.
- if supercell thinks the rage spell is overly powerful and harming the TH10 players, but on the other hand does not want to lower it's ability for the TH9 and lower players, Supercell can create a building to reflect and decrease the amount of rage spell affecting from the defensive clan. therefore the TH10 high end users will be able to defend from the rage spell by that 10% within that certain range, and lower end users could still fully use the spell abilities.
level 6 minion -
a minion upgraded from level 5 to level 6, has an increased damage only by 4 points, and a hit point by 6 points, but cost 100,000 Dark Elixirs to upgrade? this is way Way WAY too much. a minion upgrading to level 5 costs only 40,000, at a rate of 10,000 Dark Elixir per level.
now it is more than double? and will the damage and life spam effect be doubled? upgrading a level 5 hog would costs only 50,000 and is way more powerful and useful than a minion.
when i saw this update, the first question came to my mind was, will this group of flying minion units still gets destroyed by 1 air bomb? because if it does, then i won't ever use it or upgrade it. i would rather invest in other useful units like witch, golem, and hero.
this one is wordless. also too many players had already covered this, i just hope this flying unit will be worth the cost for the upgrade, I know I won't use it, so I'll leave it as it is.
Suggestion:
- please lower the cost for the level 6 upgrade. and please also increase the amount of damage so we customers would think it is worth it. dark elixir aren't cheap, and it's hard to farm. the asking price is too high for the return of the product.
- please adjust the damage from the air bomb attack. either a level 1 minion and a level 5 minion will still get destroyed by a single chasing air bomb. the fact that different levels are treated the same is a disappointment.
hog - training cost increase by 30%. (back to this issue again...)
"too easy to repeatedly build a full hog army and devastate th9 and th10 villages that don't yet have inferno towers. didn't want to make them any less powerful, but rather make it a more considered army choice."
i am a Hog rider user. I use Hog and i love them. i combine Hog with giant, wallbreakers, archers, and Barbarians.
first of all, i would want to point out something, that most Hog riders already know,
"
using Hog IS NOT CONSIDERED CHEAP". and it requires great skill to use them, it's an Art!
we Hog riders all came across bad times, where we manage to destroy the village's defensive buildings, but running out of time in destroying the resource, ending up with nothing at all. this is painful.
using Hog is a trade off, using Dark Elixir trading with Gold and other loots in the raid. it is meant to be designed that way, and we Hog riders are bearing the risk of losing the Dark Elixir if the raid wasn't successful.
Defending Hog
as for the defending of Hog, i used to be raided by Hog on a daily basis. many times my whole village was gone. then i start to learn from my mistake, learn the way they attack, and the paths they run, and then design a floor plan that go against them!
below are 2 screen shots of my village, and the attacks from
42 level 5 max out Hogs, plus 5 max out spells. i won and didn't loose more than $1400 loots (from TH). the attacker was a level 101 Master 3 player.
Attachment 27254 Attachment 27255
my village is designed especially for Hog, Giants, and Balloons. my village has 3 circle layers, the middle layer is placed with resources only. defensive buildings are mainly in the outside 3rd layer. since Hog and giants only look for defensive buildings to destroy, they will be lured to walk in big circle outside, and then you will set traps and giant bombs, also shooting them with xbow from the centre layer. this skill is called "
Misleading". you Mislead the troops going into the way you already planned for them. this is what we call "
strategy". and this is what this game is about -
Strategy.
you learn while you get raided. this is how i learned. And ever since i changed into this base, i haven't got raided 100% 3 star by any Hog attacks.
NONE! not even once! regardless of how many level 5 Hog they sent, it ended up the same,
WELL PROTECTED!
I don't have any Inferno tower! and
none of my defensive buildings are maxed out. except 2 Hidden Tesla. and at that time my clan castle has 1 level 2 dragon and 10 level 3 archers only. level 3 okay! not level 6!
for those of you keep on saying Hog is a rip off, we Hog Riders want to tell you this,
" you should design your village better!"
in conclusion of Hog
the reason i am writing all of these, is to prove to Supercell and others, both attacking and defending of Hog is reasonable. it is
NOT over powered.
"
using Hog IS NOT CONSIDERED CHEAP, therefore, Should NOT be penalized."
Supercell stated that the reason for making the changes is:
"too easy to repeatedly build a full hog army and devastate th9 and th10 villages that don't yet have inferno towers."
with this statement, i want to ask Supercell 2 questions:
1) when checking on High end player's army camp. 90% are having main troops of 2 Golems, 2 witches, a few wizards, combining supportive troops with wallbreakers and some archers. aren't they NOT repeatedly build the same type of camp over and over again??
why is Hog the only repeatedly built troop that get penalized when the other types of army does the same? we build Hog army also need to combine with Giant, wallbreakers, archers, barb as a supporting unit. i really don't see any difference.
for those Dragon Balloon Minion air type clans, they repeatedly built the same type of camp over and over again too.
it is only because the new players aren't good enough to defend against Hog, and not willing to think strategically on how to defend them, but that doesn't mean Supercell has to penalize Hog's potential and ability to make it less usable. how many times are you going to penalize my poor little piggy (hoggie).... ?
2) why is Hog especially weak against inferno tower? why make the TH10 overly strong, and force Hog rider to raid TH9? making TH9 less loved?
- the loot has been decreased against lower TH players. so many times, we need to aim for higher TH players. and with this Overly Powerful Inferno Tower, it kills like god. and previous update took away the healing ability which makes it even worst.
- Dark troops and Tie 3 troops (dragon and pekka) are supposed to Max out high end troops. Each of it should be able to from its own type of army, instead of combining as a mix.
for example, a group of dragons should be able to form a dragon type of army, a group of Hogs form a Hog army, and so on. and each type of army should be able to max out, and should be able to destroy a maxed out village! this is a strategy game after all, correct?
there
shouldn't be a 100% perfect type of defence village that could protect everything and every type of troops. otherwise there is no more Game and no more strategy once someone reaches that level.
especially with the expensive 100,000 Dark Elixir level 6 minion upgrade, hopefully it will form its own type of army camp.
suggestion:
- please consider having the healing ability back for Inferno tower level 1 and 2? giving us a chance of winning? we are not maxed out troops. we are mainly farmers.
- farming Dark Elixir isn't easy at the first place, if we knew Supercell is going to kick Hog out of the game eventually, and forcing people not to use it as much, then why make it at the first place? you keep on taking away each troops potential, this is not right.
- and if we knew Supercell is going to decrease Hog's ability like this (3 times including raising the cost), i would have invested on some other troops in the first place. saving the dark elixir for this Hog isn't easy, please understand that's a few months of hard work.
and please decrease the 65 dark elix back to 50 dark elix. and please please please don't make anymore negative adjustments to this Hog? that would be greatly appreciated.
- having the price increased 30% in Hog, please consider having the power and damage increased by 30% as well. as a customer, this has to be fair and ethical.
- having the inferno tower overly powerful against Hog is a
FACT. Supercell already stated that. and that's the reason why Hog rider is mainly going against TH9 players, putting many TH9 players in bad situations. Many TH9 players actually "JUMP" from TH8 towards TH10 ASAP, only to get the inferno tower to protect from Hog.....
this is sad. we used to suggest to members, please max out all defensive buildings before upgrading the TH. but now with the inferno tower, this has been changed for many players.
on the other hand, Supercell didn't want to make the hog any less powerful, this is very nice of you. greatly appreciated.
others suggestions regarding the update:
- the 2 latest update seem to be all favorable towards TH10 and Max out players. in return giving TH9 and below a very hard time.
- we need more Dark Elixir Drill.
- we need higher level Dark Elixir Drill.
- higher loot adjustment would be very nice.
- having the re-aiming traps by using elixir would be very nice.
- ability to send a msg to a single player would be great, instead of posting a message.
- having 50 members per clan sometimes isn't enough, a suggestion on upgrading the clan level will a great idea.
after all, this is a game, and playing a game should be fun. and when everything is worth it, players will spend real cash in buying gems, and this is considered reasonable. but when updates keep on giving players pressures, people will tend to quit and look for more comfortable games, and in fact, there are many similar games out there as well.
I like coc, and i could see the effort that Marika and the group are actually listening and retrieving feedbacks from customers, this is very thankful and appreciated. I apologize if I've made any offensive statements, nothing personal, and I really look forward to the next updates.
best regards,
Piggily