I'm guessing the six wb path referenced is diagonal hitting spike, outer ring, inner ring. While these are possible I find them hard to execute in practice as you have to launch all six wbs essentially simultaneously.
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I'm guessing the six wb path referenced is diagonal hitting spike, outer ring, inner ring. While these are possible I find them hard to execute in practice as you have to launch all six wbs essentially simultaneously.
Do you mean like the scenario in (A) ?
Won't they move in the direction of (B) ?
http://i680.photobucket.com/albums/v...psfafaa547.jpg
Pretty busy at work right now but if there's still confusion I'll draw something later. If you launch along a line like B and launch them all at the same time, they'll follow that same line rather than hitting the spike again the way you'd normally expect.
This works for two walls, but honestly I've never tried to break three walls this way. I think there's a decent chance they'd bug on the second wall and impact adjacent rather than continuing on that line.
Maybe (I forgot the name) but the person advocating the six wb path has made them work more often than I have.
e: You'd obviously want that B line to angle more towards the base so that it hit the inner ring next rather than the next spike
OUH !!!!!!!!!!!!!!!!!!! I KNOW !
Do you mean like this ?
http://i680.photobucket.com/albums/v...ps527c95ee.jpg
This is also shown in the video that i uploaded earlier this morning
http://www.youtube.com/watch?v=1w8CS...eature=mh_lolz
btw, no hurry to reply, your work is more important :)
They "ignored" the rest of the spike due to their target timer running out (refer to my post in Juliang's WB discussion thread for this timer), and picked a new target closest to their original "directional path." A lot of people have learned to use this as a way to combat these spike/zigzag designs. You essentially "overload" your WBs at a spike, so that the extra WBs target something else, preferably the inner wall.
Damniteveryoneknowshowtobreakspikesnow
As an example. Pick any spike that gives you a good angle w/ least amount of chance for wb death. FWIW, I normally reserve these kind of strategic details for my own clan. ;)
http://i.imgur.com/4as0joN.jpg