Originally Posted by
Niallsky
Clash of Clans New troop idea: PaladinPaladin description: The Paladins, or twelve peers, are divine soldiers of the highest order. The Paladin purges evil with each divine strike and blesses nearby allies with a percentage of the life force stolen. There would be a limit of up to 12 Paladins, due to the story of the paladins (12 peers)Paladin Stats: lvl 1, lvl 2, lvl 3, lvl 4Dark Elixir cost: 300, 340, 380, 420 Hit points: 850, 1000, 1200, 1550 Damage Per Second: 70, 85, 100, 120Percentage Heal: 20%, 25%, 30%, 35%Favourite target: AnyDamage type: single targetHeal type: Area Splash (4 tile circle diameter)Damage Targets: GroundHeal Targets: Ground & AirHousing space: 15Training Time: 18MMovement Speed: 18Lvl 1:The Paladin wears dark grey and black, non-shiny, metal armour, a large helmet with a cross as the eye-slit. It wields a sword of 3/4 its size, (it is just smaller than a barb king). It has a 1 and a half tile attack range (longer than average) due to the huge sword. The heal radius is indicated by the gold coloured splash with each attack. Lvl 2: The Paladin gains a black cloak and armour becomes light grey. The Sword becomes shiny and appears to glisten. The Helmet gains a small plume above. Lvl 3: The Paladin’s armour becomes a shiny silver with some black details between armour plates. The sword gains details in black and gold. Lvl 4: The Paladin’s armour gains shiny black and gold details and emanates red between armour plates. The sword has a small flame detail down the middle and the plume above the helmet becomes bigger and wider. The Paladin's attacks also have a fire splash, which is purely for visual enhancement (it does not change the ability):cool:Thank you for reading, I hope supercell considers all these ideas for a new Dark elixir troopMany thanks,Liam and NiallBy the way the final training cost is 420 cause blazeit