There is a topic in ideas and discussion which Tim has replied.
http://forum.supercell.net/showthrea...the-game/page9
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There is a topic in ideas and discussion which Tim has replied.
http://forum.supercell.net/showthrea...the-game/page9
Not enough time to add in
Clicking next and using elixr then i am fine with that so we dont need gold to click next
I play CoC becuz its hardcore game (depends for other coc like games like castle *** etc).
If you asking and crying about resourses, loot, penalties, time for heroes, etc etc u want more softcore game.
Why not to change a game if you dont like hardcore? There are plenty of those in a market.
Since gold appears from collectors, there MUST be a function where gold disappear, other wise all will have tones of gold. And game will be boring like castle cl*sh. you have tones of heroes there, fast troops, fast revive mini games - game is for casuals. BUT its boring as hell after few days. Please stop asking for casual gaming in CoC. Thanks
I find it hard to believe that that idea has not yet been seen by the supercell developers.
Umm...SC has already ruled out the idea. Tim's new, so he probably hasn't heard...
From the ideas ruled out thread. Looks like Tim hasn't committed all the stickies to memory yet :p
Quote:
Currently Ruled Out:
red highlight is mine, rest is pulled from ideas subforumQuote:
Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being locked!
Battle Related:
*Ability to filter matchmaking by resources or trophies available
*Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
*Bonus/award if attacker skips your village – partial payment to you on match fee
*On Offensive Battle Summary include resource cost of troops/spells used
*Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
*Ability to transfer a revenge to a clan member or public hitlist
*Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
*Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
*Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
*Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
*Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
If any of you actually read the thread you would know that is not the idea. The whole point is that the loot form the next button is stored in your th. If somebody destroys your th THEY get the loot. You have no way of retrieving the loot so it is not ruled out...... The purpose is that the gold stays int he game and it rewards attackers for hitting the next button all the time
It won't be in this update if it ever eventuates...
It would encourage people to not have loot. It makes the situation quite worse
They had also ruled out an Android port...
Even just reducing the Next cost would be amazing.
Would be nice to save the gold when you get into an endless next cycle
I would just be happy if they lowered the price of hitting next. That could definitely be added by this update. I'm sure it's just a few line of codes to change. Nothing fancy