See my new idea added to the original post.
The person themselves can never use this Next amount, so it's worthless to them. It just stays in the game.
I like the idea, it is could bring more fun to the games. And really making that "next"-ing while raiding less tiring.
People would still get bored with the endless searching for a decent base. Remember most people pick up this game for a quick raid here or there. They are not "addicts" like us forum folk who can search for 20 minutes :). I see their level of enjoyment at a bit of a low right now.
Anyway, I would like to see a way of making the unattractive bases more attractive to attack.
Short of a complete re-write to the entire loot system maintaining this "Next" loot in game is the only helpful addition I can think of.
Anyone else?
Agree that the next button is a terrible gold sink. I didnt think i would notice much difference when i got to TH10 as it was only 250 more, but boy, it really adds up, especially when the loot offered is so much less and the nexts so many more...
my initial thought is that the next cost should be reduced by about half, i think that would help a lot. I have also often thought that the next fee should be credited to the bases that you skip too, and i really really like the idea of the TH jackpot... Although of course that would mean having to protect the TH and no more quick shields I guess...
Not really, as in the idea I gave the person themselves gets no benefit from it.
The idea really is to give the "Next" loot to the base your skipping but NOT put it straight in their storages. Keep it separate and available for the other players actively raiding.
We are not trying to make the "non-attacking and defensive" players richer - but instead rewarding the active brave battlers
This is a great idea