[POLL] Would it help to keep the Gold from clicking "Next" in the game?
I'll start by saying I like the new loot system. Being able to raid more loot from people is a good thing.
However, from what I can tell, a lot of people have realised that they can also lose more when their storages are full and therefore have decided to spend their money for fear of losing it. While recently hopping through trophy ranges I'm seeing a lot of people offering next to no money (they are completely flat broke, poorest of the poor, shantyville, ghetto land, you get the point).
The trouble is that players who have very little resources take up valuable space in the battle search queue. Sure, there are players who trophy hunt all through the leagues, so I'm not recommending we remove players from the queue until they have some money.
What I'm thinking is, all of the Gold that people are using for searching for battles has come from our Gold Mines. So a period of time has previously taken place for this to enter the game.
It seems a shame for 20 minutes of Gold Mining to be thrown straight out of the game within 2 seconds while skipping a players base.
Would it not be more beneficial if the money you spend on skipping that base goes to the person who's base you're skipping? This way that player with no money will fill up quicker and then become more attractive to being attacked.
Personally I must have spent over 500k Gold yesterday during all of my searches. That's 167 hours worth of gold production from 1 mine, or over a full day's production from my base!
Do you think the loot from clicking "Next" should stay in the game and be given to the player you skip?
Please also reply to the thread with your views.
Town Hall Bonus Loot:
Quote:
Originally Posted by
Stitch
Perhaps one twist could be:
The loot you get from clicking "Next" could be stored in the person's Town Hall, however they can never spend this amount themselves, it just builds up (possibly with a 1 million limit). Then whenever someone takes out the Town Hall during battle they will win this bonus amount as well.
The key point being that the loot stays in the game!
Thoughts?
Quote:
Originally Posted by
Loodgookin
Stitch, maybe in addition to your new idea, if we get back to our base before someone gets the jackpot, we get it. It would add to the one poster who said that it would lead to people protecting their th's again.
Personally, I'm not sure this is a good idea. I feel we should mainly reward attackers/attacking play. This would be great for high level farmers at low trophy range which I feel shouldn't be compensated in this way. Just my view.
Quote:
Originally Posted by
Akiva
I really like the th jackpot idea. Perhaps at the end of a season a collect jackpot bubble could pop up above your th.
This could be a great idea. At the start of each league season you have the ability to empty what is in there.
Remove or reduce the Next value
Quote:
Originally Posted by
enviem
Completely remove the "Next" cost.
Quote:
Originally Posted by
dahimi
I don't agree with that, but the costs should tail off. Like drop the price by 5% per search after the first 10-20 until the costs reaches 25%.
Quote:
Originally Posted by
Giggitygoo
Reducing the costs will aleviate some frustration, but won't reduce it that much. Honestly, 75% of my frustration comes from the amount of nexting, not so much the costs involved. Lower the time spent nexting is automatically lowering the costs. You have to look at cause and effect here.
Trouble is however, lowering the next costs is done in a jiffy, 'guaranteeing' a nice target within 30 searches is just silly.
Other ideas (search filter)
Quote:
Originally Posted by
trabadi
i dont mind the gold , the annoying part is time consuming , for me at th9 i spend sometimes like 10-15 min just searching for a decent prey with at least 150k+ , i would suggest to just add an optional filter on search option ( u can turn it on and off ) , and the option increase with th level , like at th8 u can filter loots 50- from search , at th9 > 80- , th10 > 100-
no one would raid for that loot anyways and it just waste time and makes the game soooo boring !! ( and if u want to , u can just turn the option off ) , that would reduce gold used for search as well
I was thinking about a similar topic
Just the other day and think its a great idea. Your reasons are leading to an overall good of the game, but mine differ slightly. I would like it just cuz it would give me some sort of satisfaction of knowing how many people skipped my base. We spend all this gold to get our bases into shape, but never know how many people go:
1) dang, this dudes broke as a joke, not worth the effort.
2) dang, this dudes offering 400,000 in both but his base is too hard.
Or some variant of those. If we are offering up 400,000 etc and get 50 Nexts, then I know my base is slightly intimidating.