Originally Posted by
Yxchi
Not sure if anyone thought about it.
loot is short because too many addictive players... One upgrade quick with strong base.
Casual player or inactive one hit thousand time because addictive player is too hard to take and inactive player already been consumed.
if we can cap number of attacks allow for each player at each day and has to gem to attack more.
this way, it keeps loot balance to all player plus extra income for supercell... Plus, there is no need to keep adjust available loot. Win win for all.
What are ppl thoughts? This is how candy crush works too...