Ah. I see it's updated now. It had your ign as camila. With your base, I wouldn't go for a 3star. I'd just rage giant-healers through the top and grab 2 gold storages. If your gold was empty...then I'd probably just skip lol.
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Hm, lets see... Which one is more important? Your th or your loot while farming? If u put all your traps, bomb and/or teslas beside your th, dont u think u will weaken your defence regarding the loot? :rolleyes: Also, if u put your th semi protected, whats the point? Either u hope for a free shield or you dont.
I, myself, launch 1 barb to see if they are trying to troll when a th is outside. If thats the case, I make sure to set of ALL the bombs and focus entirely on getting the loot. I usually either two or three star the base but if the th were unprotected then I would have left their loot alone.
One moderator actually bragged about trolling with a th outside. Then he like to show the replay to the clan. Lol. Which is more fun, watching that replay or the other one where the farmers th is untouched but the loot is all gone? :cool:
This is the only one I disagree with.
There are 2 main reasons why you should be putting TH within your defence range.
1. Protect your CC Troops & Heroes
2. Protect from a full fledged Attack.
Up in high level trophy pushing, every single raid involves the process of luring CC troops and heroes into a open area where it's a firing range for Archers/Wizards/Minions/Witches to destroy them. This usually involves some open building and a few sacrificed troops to successfully pull that off.
Now for farming, having a TH in an open corner will end up being that building, and that's where your CC & Heroes will lay to rest if you're going to be revenged or attacked full on for your resource storages.
Having your TH under defensive range (along with other buildings) makes CC luring very difficult, and CC troops being more difficult to kill (expending more troops) makes your base much harder to defeat/flatten 100%.
So the key here is, the placement of the TH easy enough to snipe, but still within range of an archer tower or 2. That way CC luring would still be difficult to pull off.
Be glad I havent found you yet, because I will strip your bases NAKED:
1. Stop attacking your Th
2. Kill your heroes and cc
3. Set off as many traps as possible
4. Farm your pumps
5. Storm your storages if your loot is good and my army strong
6. Lightening your DE or gold storages if your loot is good and my army weak
7. No shield for you under any circumstances
I disagree. If your goal is to protect resources, there is zero point in having cc and heroes helping on defenses.
There are several instances where my cc denied me a shield, and costed me far more resources in the end.
What you really want is shield by your first attacker, whether cheap or expensive.
Whoa, the hostility/sarcasm is blinding.
Let's just say there are reasons for everything, and those who make assumptions based upon others choices are either:
1. Ignorant for lack of experience
2. A troll
3. Likes to disagree with what everyone else says because "they are never wrong"
4. Haven't experienced enough attacks/defenses to make a well-rounded opinion
5. Are superior just because they are "the best"
I tend to think #4 is usually the case.
I guess #1 and #4 are pretty much the same. Cheers
IGN: orion
Clan: korean ACE
I still must wonder what the point of 4 big bombs around the th serves as.
Even if they were cup hunting and had the th outside with the big bombs so they might catch the attacker unaware and actually win cups. The likeliness of that happening is very slim. Ive tried it, putting my th outside with big bombs. I found if the attacked did just spawn all his troops very fast, he or she simply still had a good amount of troops by the time the bombs blew up.
Just my thoughts