oh nevemind haha but your forums name i think is somone i knew on clash awhile back or maybe on xbox live.
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What a great argument. Adding more gold to the game is bad because it will be worse for 5 days.
I mean, we have only been playing the game for over a year now. 5 days is more important than a year right? :rolleyes:
Let's all have a moment of silence for the OP's retirement fund. It was never even given a chance to live.
By your logic loot will be bad when upgrading your level 1 mines to level 2 and so on, I see your point but it would only affect the loot for maybe a week at most
Level 12 and 13 collectors is the answer to all the loot problems....Everything else has seen updates in the last year, but collectors have been ignored. Double the output in two levels and bring production to the level it should be. Loot problem solved.
Seems about half the people can't read the first post.
I am suggesting that a NEW L12 mines option is going to reduce the available loot for a few days. Not that it's going to be worse forever or not help.
It will just mean 1000 more "loot is so terrible ima rage quit this game" threads
As long as walls take no build time, more loot = more walls, not better raids. Supercell needs to encourage "saving up," not leaving storages empty all the time.