How do you beat disco's without frezee?
There have been a number of threads about how overpowered these buildings are. Often th10's who hide behind them will pipe in trying to defend them saying they are easy to beat and th9's just need to learn to adapt. I always ask the same question. How do you beat a half decent base with 2 well placed disco balls without freeze spell. At this point the people saying they are easy to beat seem to disappear and not one has answered.
I am currently sitting at 2680 cups and just spent 150k gold looking for a base to attack before I finally found one without them. The base I found was fully maxed and only offering 13 cups so should have been one I would want to avoid but as it had its inferno towers on single target it was a far better option than even the prem bases with mutimode infernos. I went through with the attack and its maxed defences ripped through my troops but I managed to scrape the one star and get 4 cups. Not the best outcome but better than losing as my entire army dies instantly to bases with mutimode ones.
For me at least they have killed the fun of the game and I will just be waiting out shields now for the next few days till our push is over and I can drop back to farming legues.
Due to how busy I am and my play style I need to go for at least 2 star wins since I won't progress with 1 star wins.
So the million dollar question to those who say mutimode inferno towers aren't overpowered.
How do you beat a half decent base with two well placed mutimode inferno towers at th9? Since after about 2600 cups finding a base without them is near impossible.
I have tried
ballonions
Gowipe
giants, wizard combos
Gowiwi
the results are always the same everything gets killed pretty much as soon as they reach the huge range of these towers. Then I am left with either no troops at all or a golem or two banging on a wall not doing a lot of anything till they get taken down.