Originally Posted by
PrimeTriforce
Fortified Walls
These walls will function like a new kind of trap. Every wall will have an option called "Fortify" thus making the wall stronger.
By stronger, it means that said walls will not take the x40 damage multiplier from wallbreakers and turn it to x20 (this could change to a higher or lower multiplier) and reduce the damage taken from troops by half.
These walls will have a distinct glow to the owner's base and clanmates similar to traps.
To an attacker, the walls will appear no different than normal ones.
After fortifying, there will be an option to revert the wall back to normal and refunds half of the price. (A bit useless, but it might be useful, ya never know)
The fortification lasts until the walls is destroyed, making it go back to normal.
This option will only be available to Town Hall 7 and up.
How many a player can have
TH 7- 8
TH 8- 10
TH 9- 12
TH 10- 16
The amount can change whether this is too op or not.
Note: not too many, or someone can completely surround their town hall, making it completely unfair
Price for a fortification- 20,000 gold
this can change as well
The use for this is to strategically fortify walls that the player can predict where he will be attacked by giants, wallbreakers, etc. and could slow down the enemy by a lot if used well.
Again, the numbers can change if this is too overpowered or not. Thanks for reading :)