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Spell types
I was thinking about this for a while
air - lightning
Fire - rage ( a raging and hot headed fire)
Water/ice- freeze
Light - healing
Earth - jump
Dark - smoke screen or black out.
Steel - ?
So my ideas for one new spell would be dark or fire.
The fire one I'm still working on but the dark one would be like a black out spell so the troops can attack for a few seconds without being noticed if they are in the spell area.
lvl 1 black out spell
radius being 4 tiles
seconds lasts 3 seconds
if a troop leaves area 1 second before it is targeted
time to make 1 hour
spell factor lvl 6
The cost is 30000 elixir
At level 2
radius 4 tiles
seconds last 4
". "
" same as above time"
" same as above "
the cost is 35000 once upgraded
will add extra lvls soon
plz advise if to OP
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Fire spell
for a fire spell I was thinking that it could be a spell that cam be dropped on anything. It then burns along doing say 10 damage level 1 to the structure and if there is no gap between it and the surrounding structures it will jump onto them and continue until it can go any further, It also can't go back to something that has already been burnt
lvl and stats will be added soon
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Flare spell
I have redesigned the fire spell
as before it would gradually burn up buildings unless the is a one space radius and the spell won't burn already burnt buildings
lvl 1
Training time 1 hour
training cost 30000 elixir
Damage to building 50 damage
Upgrade cost -----------
Upgrade time --------
lvl 2
Training time " same as"
training cost 33000
damage to building 100
upgrade cost 5000000
upgrade time 6 or 7 days
lvl 3
training time" same as"
training cost 36000
damage to building 150 damage
upgrade cost 7000000
upgrade time 9 or 10 days
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Any ideas about the black out or smoke screen spell?