NOTE: Please read the ENTIRE post before posting comments. Several questions or comments are already explained in the following post.
RESURRECTION SPELL
Name of Spell: Resurrection Spell
Training Cost: 30 000 elixir
Targets: Tombstones
Training Time: 45 minutes
Description: No more troops? Field littered with tombstones? Drop the Resurrection Spell and let the warriors fight a second time!
Research/Spell Levels: 3
Lab Level:
-Level 2 = 7
- Level 3 = 8
Possibly each level the duration could last longer? (5 seconds, 6 seconds, etc.)
Basically how it would work is it would work like a normal spell, with a ring forming around where you dropped it (possibly grey in colour). In this area, any tombstones will be transformed into skeleton warriors (similar to the one the Witch summons). If it was a dark elixir tombstone, possibly it could be transformed into a flying unit? (similar to the minion, however much weaker.) Also, if there are any troops inside the ring that die, they will be automatically transformed into the respective troop, (warrior or minion variant) not needing for there to be a tombstone because when you are deep in a base, tombstones don't appear. Finally, I was thinking that this would work against all the tombstones on the field, not just the ones that came from your troops. Another thing, the skeleton warrior wouldn't leave any tombstones behind (to prevent "almost-infinite" troops)
Another reason why this should be added, there are many spells that represent different troops! For example, Healing Spell = Healer, Jump Spell = Hog Rider, Resurrection Spell = WITCH!
Please leave a comment about my idea, I am open to all criticism :P

