No one uses Valks, why not give them a purpose. This would force players to not rely on one defense and incorporate valks as a balanced attack comp. it's sad to see th10 with th6 defenses winning because of their inferno towers.
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No one uses Valks, why not give them a purpose. This would force players to not rely on one defense and incorporate valks as a balanced attack comp. it's sad to see th10 with th6 defenses winning because of their inferno towers.
TH10 is the apex predator, of course they should get more wins then everyone else on defence. It's reward for the grind to get there. What would be the point of the game if the highest hall was not the strongest?
As for the suggestion, no buliding/troop should ever halve immunity against anything [despite the fact Infernos illuminate heal which I find incredibly stupid…]
However it would be nice to see Valks get a small boost in some kind, only small though. Nothing like we saw with Hog Riders who went from useless to OMG I MUST HAVE THEM NOA!!!!
I'd like to see their splash damage area increased for buildings. What's the point of a troop with splash damage if they still only damage one building at a time?
I just want to add that "Valkyrie" doesn't sound too intimidating at all. :D
I think it's an intriguing idea. I've never once trained a valk. But would mass valks be OP without the inferno's fire? That's the balance they need to work within.
How does someone with th6 defenses and walls qualify as an apex predator deserving of defense wins because they upgraded their th for less than a wiz tower upgrade? Most th10 haven't upgraded anything other than their th then switched to disco ball on their lvl 1 infernos. Inferno towers are a disincentive to grind and instead encourage people to prematurely upgrade.
Making valks immune to infernos doesn't make them jump walls or target defenses or make them immune to anything else. I agree that its not ideal but at least you would need strategy to win an attack and you would need strategy on defense to win instead of relying on one overpowered defense.
The no heal was a ridiculous mistake. But one thing I've leaned in MMO's is being a developer means never having to say you're sorry.
Instead of the adding witch troop they could instead let valkyries summon einhenjar (3 at max with similar health as skeleton) as a flank LOL. A more realistic revamp would be increasing their splash damage range to match that of a Giant Bomb.
I like it. it wont make valk OP since they are arguabaly the least used troops in the game