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New Trap Ideas
A horde of barbarians will be rushing to get through walls, wishing wallbreakers were present, but then they notice an opening. They rush towards it, and...then a wall of flames block their way! They try to pass, but guess what? They will Die. Eventually. This trap, the "Flaming Wall" (sorry, horrible name) damages enemies slowly over time. It is a temporary wall, and can only attack ground troops. Here is its effects:
Housing Space 4 and below: 10 damage per second for 3 seconds.
Housing Space 5-15: 10 damage per second for 6 seconds (before, it would be way lower than 4 and below due to size, but I balanced it. It scares the hog of the hog rider, and therefore the hog rider has 50% health, and can't jump walls, and has 16 health)
16 and above: No effect
Also, this is a good idea for taking down tier 1 troops before moving on to weakining (very slightly) more powerful troops, then lesser traps/defenses will take them out.
Trap Cost: 25000 gold (placed only next to walls! Beware, since the trap only activates for 7 seconds, it puts an opening to your walls)
Reload Cost: 5000 gold
Town Hall Level 6, you get 2
1 more at 8. 1 more at 9. 2 more at 10.
Gargoyle
Can be placed only on the town hall or clan castle for decoration. Costs 10,000 elixir, unlocked at TH 8.
Note: When you buy one, it will NOT automatically be set, you will have to pay them at first, before their first use.
Basically, when you come within a 3 tile radius of these 4 gargoyles (yes, 4 at each corner of each building placed on, they come alive (pay 5000 gold to them to defend for you) and defend your base! They are minions, just made of stone (though they don't have "gloves", and when they come alive, most of the stone falls off of them. )They are a 99% grey color be the stone falls off, with a slight tinge of blue, and they dive at your enemies. Though air defenses, they dive towards ground troops and air troops alike, dealing 50 damage. If they go for ground troops, they attack 2 at a time, but since they dive towards ground troops, beware, the ground troops can attack the 100 hitpoints of stone! They dealing double damage (50 normally, 100 with double damage) to balloons. They have basically these stats.
Town Hall Level 8 unlock, you gain 1 (so 4 gargoyles on ONE building)
Damage: 50
Hitpoints: 100
Speed: 16
Town Hall 9: You gain another! Yayz. Now your town hall AND your clan castle can be defended by 4 gargoyles each!
They can't be upgraded.
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Also, maybe a new version of the spring trap.
Unlocked at town hall level 6, this trap, upon being stepped on, damages the enemy by 50% (regardless of enemy, can flip up to 20 troops) and the fall makes them dazed. They forget their favorite target. There is a catch: This flips them over a wall, either a wall behind or in front of them. This affects the battle, seeing as the troop(s) might end up in a position where they have a better advantage. To counter this drawback, see below.
Fountain
Its similar to a resource collector, but it collects luck if you pay small amounts (see below) of gold. This is unlocked at town hall 4 ( I'm not sure). This luck might grant you a free trap, a free trap reload, or a boosted trap.
Level 1: (fountain is a basic stone fountain) 10% chance of getting free trap, either spring trap or bomb, 45% chance of boosting traps by 25%. The rest of the chance grants 5000 gold, 5000 elixir.
Cost for luck: 500 gold
Fountain Cost: 100,000 gold, town hall 4
Level 2: (A sort of darker fountain): 15% chance of getting a free trap, spring trap, bomb, air bombs (if you have them), or giant bomb (if you have it). 50% chance of getting traps boosted by 50%. The rest of chance gives 7500 of each resource
Cost for luck: 1000 gold
Level Cost: 200,000 gold, town hall 6
Level 3: (black fountain with a fancy bird design): 20% chance of getting a free trap, any trap, 20% chance of 50 dark elixir, and 60% chance of getting traps boosted by 100%
Cost for luck: 1500 gold
Level Cost: 500,000 gold, unlocked at town hall 8
Villagers get a better role this way, because if you win a couple of matches, the villagers might get into a good mood. Then, a notification appears above them, and you have the option to let them pay your gold (Cost for gold above) so that they out it into the fountain.