Yep, I agree. I've brought 8 real life people into the game who knew nothing about it. One of them gems regularly.
A reminder to keep things civil seems to be in order here. To clarify, that means personal opinions are welcome, personal attacks are not.
I personally don't think others have to post up to my standard. I will, however, debate with the ones that don't. While the forum is free for everyone and they can of course post what they want within the rules, i disagree that every opinion should be taken seriously and that every post is equally valuable.
Also it's really not about people voicing their concern, but how. SC created specific threads for discussing the loot changes (including one liners) yet people insist on creating tons of new topics about loot while also adding very little to the conversation. They are free to do so, but freedom is a two way street and I'm just as free to voice opposition to those additional topics.
Everyone is saying that SC need to fix the loot problem and that its SC just trying to make money by making loot harder to find (not referred to this thread only). But tell me before the maintenance break we just had when was the last one? It's been awhile hasn't it. And before the maintenance break we just had (so the maintenance we had before the last one) we were getting breaks every week! Clearly SC are trying to find a solution to all the threads full of complaining.
I should hope they do.
For the very reasons/points I've been trying to make all along.
Customer feedback is customer feedback. I'm trying to recall several business cases that illustrate this and my memory is fuzzy at the moment. Which one that will be universally recognized by the forum readers here is a quandry.
First I wanted to go with the GM implosion but I don't think many people will have read Bob Lutz's book that illustrates some of the major strategic errors in marketing that were made at GM.
Others are archery/hunting businesses.
Suffice to say, there is a always a story about a business that refuses to acknowledge who their real customer base is. Turns out their customer base wasn't who they WANTED it to be, and ended up killing off their golden goose without realizing it.
My point is the one liner complaints are just as valid. Because as I have said before someone who cares to complain is giving the business an opportunity to make it right, some customers will vote with their feet and the business will have learned nothing about their business model and how it failed. Having a well thought out feedback on a product is a very expensive and elusive bit of info, but a simple like or dislike is still better than having an open loop feedback; as in no feedback.
Look I understand your fear...an analogy of the fat Walmart customer that goes to CS to return a package of licorice that is open and missing half the candy, without a receipt, with security tapes showing that customer eating the licorice around the store. Im taking it as your fear is that ALL one liner complaints fit this model.
He is trying to suggest that maintenance updates are done specifically and deliberately for the sole purpose of making loot worse.
Even worse, he is saying that the changes SC make during these updates serve only as a distraction to what he thinks is their true intended purpose.
Ok true I see that now but i haven't actually lost any loot over a period of time (since the loot change update).
Four days ago i farmed just over 6 mill in 5 and a half hours. And yet after I achieve that a come on the forums to surf through all the new threads and majority of them are on how poor the loot is? I just don't understand what they are complaining about.
There are two reasons why they and probably complaining about loot. One they are a terrible raider and now are losing money off raids as in the past they have been able to barch, bam etc there loot in the past and now as there is a lack of inactives they have to hunt for storage's and are unsuccessfully trying to destroy the storage's or aren't making as much money. Two, while they are on here complaining they are wasting time to raid and gain loot!!
Yes, surely you can, and another solution (way better) is to ignore them altogether, and enjoy your 'already perfect' game. I've been in this forum for a while, and I know loot-related thread just by looking at the title, I sure you can too.
Sarcasm aside, I think that regarding the update feedback, all opinions are equally valuable, either for/against or indifference. You can explain your reasons however you want, but in the macro prospective, they all boil down to those 3 categories. Most of the time, people just create an account, and say "loot sucks" then leave. I don't think that those posts are completely useless, they do hold some values. Those posts are part of the casual (which is the majority of the population), who're dedicated enough to go into the forum, create an account and report their current experience. Now if nothing had changed for the worse, no one would have done it. Now when SC actually show a sign that they're listening to the feedback, that's where the more constructive feedback coming in. We need to gain attention first, then explain them later.
SC has created a thread for all the complains to go to, but it is no way a "discussing" thread (at least not in a sense of interactive discussion where SC shows a sign that they actually listen to people problems). It's only natural for those people to feel that they're ignore; thus, creating a new thread will gain them more attention. SC probably won't care either way, but this is a method that people use to emphasize the problem. I understand that mentality. They're trying, that's all, no harm done to any of you.
P/s: I know that loot complaining has always been there in the forum, but this is the biggest one yet (since the infamous inactive base search code event).
In regards to "Money spent", Supercell does care about your feelings early in the game to get you hooked FAST, but once you stop buying gems they don't care. Supercell knows the vast majority of gems are bought somewhere within the first month of you playing. Once you buy your builders (their main goal), things speed up fast and before long you reach the endless resource grind where it's hard to even keep all the builders working anyways.
At this point, in order to continue progressing you can 1) buy more gems 2) spend countless hours farming without buying gems. If you take the second route (majority of people), Supercell KNOWS it gets boring and most likely welcomes you to quit, especially after the influx of fresh Android users on the server pining to buy builder huts.
I still enjoy the game mainly because I have great clanmates, but as a nearly maxed TH9 who quit buying gems, the game has become driven more by social media and less by the gameplay.
So you think your opinion is more valid because you have thousands and I have dozens? That is if I believe you have thousands?
Like I said before, you and your people are verbally attacking people that come on here to support my side of the cause in order to intimidate negative feedback so that you can keep your 'thousands' of supporters and silence the 'dozens' in millions. Really, there is millions playing COC? Where is your reference for that number? Are you assuming? You know what you do when you assume?
Not the full truth. I'm saying its a distraction because if they want to announce new videos they would just post the details on the forum and on there facebook page, do they really need to perform a maintenance update for 3 videos? and I don't think its deliberately done to make the loot worse, I think it's Supercell way of trying to fix the loot system. By removing the abandoned bases, players would give up on hopes of only searching for abandon bases and forced to attack storages for loot but in order to attack storages you need a full set of strong troops and longer playing periods to achieve the amount of loot to perform the upgrades. Majority wouldn't be able raid all day so they end up leaving large amounts in there storages, this give others the chance to raid some of it...
This.
And when one gets on a "bad streak", the likelyhood of returning to the game decreases. I just checked my loots for the day, one good(200k) and rest mjeh(50-90k), total of 8 attacks. So I could advance much faster, but the constant nexting and likelyhood of finding the big score being so low, playing other games is just far more enjoyable.
Am I gonna buy gems? Hell yea, in games that I enjoy. CoC just ain't one of them anymore.
No that's not what he is saying.
He's saying that he thinks he is the majority. I think I am the majority. Neither of us have proof that we are in the majority. I'll admit to it, Sandalhat won't. He's also saying that only the majority should be allowed to voice their opinions in the forum.
Whether or not SC is trying to please anybody is an altogether different discussion.
Most people who like the game aren't going to join post loot is great and then leave.
Your suggestion that the number of complaints indicates things have gotten worse doesn't take into account that number of players has also increased. More players equals more complaints even if the percentage of satisfied customers remains constant.
You also keep alluding to the forums as a discussion between players and SC. It clearly isn't. It's a discussion between players that they monitor and very rarely respond to. You can debate the merits of that all you want (i wish they responded more too), but that's how it is. No amount of complaints is likely to change that much.
With that in mind, folks creating new threads with one liners are basically yelling at other players and saying look at me. They shouldn't be surprised when the players they are shouting at respond.
The game is so hugely different on TH8 compared to TH10, so discussing about loot on that big Th difference isn't helping anyone. Both can state their current situation, neither are walking in the other person's shoes. TH10 WAS once a Th8, yet things have changed so even that argument isn't quite up to date anymore.
Everyone ought to always start these loot discussions with a "As a TH x, I blaablaablaa"
Like this:
As a TH10, I think the loot is so inconsistent and mostly on the low side, the game is boring to play for me.
Here's another analogy...suppose you run the dining facility at an old folks home. You decide to offer a spicy mexican menu for the week. Few of the residents show up to eat after the first day. You could a. ignore it. Decide for yourself that the old folks have a boring palate and should learn to love it.
b. ask if people like the menu yes or no. More nos than yes. The few yes's are from hispanic residents.
c. ask why they don't like it. Some say it's too spicy. Some say it gets stuck in their dentures. Some say the sauces are messy and hard to eat without having to change clothes. Some say because they missed their bread and butter.
Wouldn't option b be somewhat valuable, making you think about later implementing option c?
Where at in the feedback process is the realization that it was foolish to try it in the first place?
Let's say 2m people live in this home and only 1000 respond. Of those 1000 only 100 check no, 20 check yes, and the other 880 talk ignore the survey and write about their grand kids, movie night in the main hall, etc.
Let's also say that they judge how much the food was enjoyed by keeping an eye on how much was consumed (seems logical right) as well as monitoring the feedback and they found out more food was consumed on average during spicy mexican menu week than before.
How much should they weigh those responses against the objective evidence that as a whole, people demonstrated that they liked the mexican food more because they ate more of it?
Interesting reply this.
1. When left to their own devices people can read statistics and data in any way to make their own suppositions come true.
2. My analogy said that few, meaning the vast majority of the 2MIL residents did NOT show up to eat. So drawing a conclusion that the 20 who checked yes and ate two plates of food will still show that the consumption for the week was way down, because the analogy already made the distinction that few ate after the first day.
3. If the majority of the people ate anyways, which is what I think you are trying to imply by the evidence of more food than usual being served, well that's not the analogy as I presented it to you. You are rewriting the analogy, and if it were rewritten in the way that I think you are describing, then I would agree with you.
There wouldn't be any discussion if we all viewed the problem exactly the same wouldn't there?
Too far off topic I don't think the mods wouldn't appreciate that discussion.
Post a reply to the thread: Am I the only one who feels like clash of clans is declining?
Since its obvious people aren't respecting others opinions here, I'm afraid this thread has to be closed. Shame.