The 1 gem boost was implemented because SC knew the loot was ♥♥♥♥. Simple as that.
The only reason we are seeing more better raids is because more people are playing less and/or quitting and SC know this too.
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The 1 gem boost was implemented because SC knew the loot was ♥♥♥♥. Simple as that.
The only reason we are seeing more better raids is because more people are playing less and/or quitting and SC know this too.
I don't believe this is the case. I believe they implemented the boost for one reason, and one reason only...to foster more gem spending. They made it clear that the new loot system was intended to show more "variety" in the matches so we should expect to see a lot more low $ bases. This was done with the clear intention of reducing the amount of gold available in the game (because of the additional NEXT clicks), which again, would foster more gem spending.
There are people quitting in droves which compounds the issue because Supercell removes inactive bases from the matchmaking. We have people in our clan just riding shields instead of attacking simply because the loot is so bad. The game is very frustrating at this point.
Sorry, but I really have to disagree with those who say that the 1-gem boost was a gift or act of generosity by SC. Implicit in that statement is the idea that is cost SC something. I would be dollars to donuts (the cheap ones, not Krispy Kreme) that SC's revenues and profits increased substantially while it was in effect. A lot more people bought gems, and the people who already bought gems bought more. Why? Because we played more.
And why did we play more? Because we could.
When I play CoC, there are precisely two things I can do. I can build and I can raid. By build, I mean mean build or upgrade of course. No, wait. Make that three ways. I can build, raid, or wait. I actually wait more than I build or raid. I wait for upgrades and I wait for troops. While I am waiting, I log out and am raided. Paybacks are hell I guess.
SC might make money off me to raid or to build, but not when I wait. Waiting really means not paying the game or not being able to play the game. If I can't play, they can't win.
CoC is a very addictive game at lower levels. The waits are measured in minutes and then hours. Within my attention span. If you had told me up front that we would be talking about days for an upgrade, I never would have downloaded it.
In the end, the real question here is the pace of the game. Should we be able to play more and wait less? In theory, most game companies want us to play as much as they can get us to. And playing is more fun than waiting.
The problem is balance. I suspect that SC spends more time worrying about maintaining the game's balance than anything else. If people could max everything in a week, no one would stick around very long. If it took weeks to collect the gold for an x-bow (it might), then people will get discouraged and quit.
The problem is that the right balance may be different for low and high level players, for farmers and trophy hunters. In the end, SC has a really tough job trying to keep as many people happy as it can.
On top of all this, SC need to keep the money rolling in. Cracks me up when people complain about their daily revenue. It comes from a lot of people because a lot of people like the game. Works for me.
All that said, the pace of the game can and should be quickened. No purpose is served by making me wait an hour or more between raids. There is plenty of room to speed things up without people "finishing" the game in a week. And a 1-gem barracks boost is the perfect foundation to do that.
A 1-gem barracks boost forces me to buy gems for the boost. I am not buying gems now. I bought lots during the boost. It leaves me with extra gems that I invariably spend on upgrades, so I have to buy more for more boosts. A vicious circle. Implementing that would require cheap elixir and gold boosts too, but those are complimentary. That combination would increase both the number of raids and the available loot.
More loot means two things. More building and more advanced building. And that means longer waiting times when I have gold and elixir on hand from raids. And that makes me buy more gems. Within reason. I play more, SC gets more.
Now some people don't care for a faster game. Fair enough. Same dollars to donuts bet that you get raided and shield between your own raids. It might come a bit faster with more raids overall, but unless you give up the shield to raid, you still get protected from raids. And don't complain about being raided after you give up a shield to raid yourself. The only people who are going to raided more with cheap boosts are people who raid more themselves.
So SC let me play more or I will get bored and find another addicting game.
I don't think you can have a 1 gem barrack boost without the 1 gem collector boost. As people will be raiding more but there is no extra money in the system.
The trouble with giving the 1 gem boost on the collectors is that people can collect over 1.6m resources without doing anything. It's just too much. It would be a different story if each TH level had a collector limit. Trouble is TH8 can collect the same as a TH9 and one collector less than a TH10.
Supercell did a VERY smart thing over Xmas. They knew people were unhappy with loot, and they also knew it was a time of the year when the majority of people would have time to play. If they did nothing then they run the risk of losing players to the competition so they did the one thing that would crush the competition. They made it very enjoyable for players to regain their interest in the game and try to get people committed again.
Not sure if it was luck or a genius move but it could only be temporary in my opinion. As I said before it made the game embarrassingly easy, but enjoyable and effortless at the same time.
There is no doubt that more loot would be welcome at TH10 so it should be addressed there. Either new collector levels or possibly higher league bonuses to encourage more to raise trophies.
One thing is for sure. Once you get to TH10 you say goodbye to cheap farming armies as you have loot penalties from lower TH levels and X-Bows or Inferno Towers at equal levels which are too overpowering.
1 gemming is NOT the way to go.
Help me out here. I can raid for free. Just have to wait. I can speed up the waiting for gems, which means money. So I would wait less.
Exactly how does being able to raid more often and wait less change the nature of the game? It does not change my raids or the chance of success. It just gives me more chances. The elixir and gold boosts might need to be changed to keep things in balance, but maybe not. Maybe we would get less per raid and offset it by doing more raids. That would be fine with me. I would get to play and raid more and build at the same rate as now.
The game is based on delay. I get that. I have not seen anyone suggesting that troops should be made instantly. We all accept the idea that there should some some time required to make them. But long waiting times can be too long. And when they are, people will leave. Barracks boost income is the appetizer for SC and upgrade income is the main course. If I can't afford or justify the expense of an appetizer, I ain't gonna buy dinner.
Since you get a shield from the first successful raid, how exactly do more frequent raids change the game for you unless you give up the shield to raid yourself?
should have made 1 gem boost perm just saying.
That is nice but the game definitely should'n be balanced around 5% of players who can justify playing 4+ hours straight to achieve something. I bet most of the playerbase consists of casuals like me who would like to be able to progress without "wasting" +35% of our daily hours to playing a game.
If that's what they want to do then I guess this game isn't for me.