My Idea for Breathing New Life into Clash of Clans
Disclaimer: Skip down and read the green for a very basic version.
Before I begin, I would like to say that while I play Clash of Clans nearly every day, I have a busy life outside the game and don’t have time to search the forums for related ideas. Please accept my apology if you have read something similar to these ideas for the fifth time. If it is your first time hearing them, I hope I convey my idea clearly enough so that you can share in my vision of better clashing.
I feel that a large population of clashers is desperate for something new and exciting. Whether it’s new content, reworked match making or “clan wars”, I believe the community needs something that brings some intrigue and excitement back to the game. So here is my idea…
We add ONE building. Yes, just one. At town hall level 10, we currently have access to a ton of buildings and I don’t like the idea of cramming more stuff into my tiny, village-square map. So how does ONE building add excitement and intrigue while keeping close to the way players currently clash? We add upgrades to the units already available to us. That’s right. We use what we already have. So big whoop, what would upgrades do? We already have a laboratory. Well, before you write me off, let me explain and I hope you can share in the vision.
I really enjoy that x-bows and inferno towers have 2 modes of defense. It gives the game some variability. You have disco towers? No more hog raids but you put yourself at risk to dragons, golems and pekkas. You turn x-bows to ground only? Infantry beware but I hope your air defenses are in strategically safe locations.
By providing a strength to a tower (or unit), it innately gives it a disadvantage that requires player ingenuity and skill to overcome while providing the player with a unique niche in his/her battle plan. I propose we add ONE building which would unlock TWO options for each unit currently in the game. These upgrades would NOT be better, but would add variability and allow a player to choose more specifically how he/she would like to clash. A player could keep the vanilla unit as it is currently in the game, or*, they could choose ONE of the TWO options. Each option would come with a slight penalty. We now have tripled the amount of units currently in game without adding any new units, barracks, or heroes. Only ONE upgrade may be active at a time but a player can research any of the options at any time to override the current upgrade. This would allow you to go back to a previous upgrade if you would like. I would suggest the upgrades not be available until town hall 6 or 7 and cost a significant amount of elixir (possibly more than the cost to max the unit in the laboratory at equivalent town hall level that the upgrade becomes available). Upgrades progressively become available as you progress in town hall level.
Some ideas:
Barbarian
- Shield- Barbarian receives a shield that reduces damage taken. (Or just gives him more HP, whatever). Penalty- slightly decreases move speed and attack damage.
- Charge- Once deployed, the barbarian will charge towards the nearest enemy (tower etc.) with a short burst of speed, closing the distance between himself and his target. Penalty- slight decrease in hit points.
Archer
- Long Bow- Increases the archers range (possibly more than wizard towers). Penalty- decreases attack damage and movement speed.
- Flaming Arrows- Lights target on fire and adds 1 DPS for 7 seconds (stackable- this would be great for swarms of archers). Penalty- slight decrease in starting attack damage.
Giant
- Toughness- Giants gain a decent amount of extra hit points. Penalty- slightly increases housing space and build time
- Fists of Fury- Giants gain added attack damage. Penalty- decrease in hit points.
Dragon
- Grounded- Dragons become so large they can longer fly. Gain 2 heads, hit points and can attack up to 3 targets if in range (would work like disco inferno without the constant stream of damage). Penalty- Significant decrease to attack damage. No longer an air unit.
- Air Mastery- Dragons which move slightly faster, have an increased attack speed and also require less housing space. Penalty- Slight decrease in attack damage. Decrease in hit points.
The point would be to add variety to the current units and give players added tactics to use in their clashing. Players receive greater choice in play style that requires knowledge of the game and skill. My suggestions for upgrades are purely ideas and any set of TWO upgrades would be most welcome in my eyes.
Other examples could be healers that only heal one unit but heal significantly more. Pekkas could have some kind of cleave (making them maybe viable for CC defenses). Any suggestions are as good as mine; I simply think that adding variety would greatly sweeten the experience to all players. Please add any thoughts and/or take the poll.
The point is not to make it OP
Penalties have to be harsh enough such that a vanilla unit is just as intriguing. By adding diversity, it livens up play-style. Those were purely ideas to demonstrate a concept of adding variety.