Potential easy quick fix to loot problem...
The first thing we need to ask is do Supercell want to fix the seemingly loot shortage issue, lets not forget the more loot available its likely less Gems will be bought and the less money Supercell will make, I understand there will be a fine balance between no loot = no players and that has the same outcome as no gems being bought and no money being made, however I am still left with the same question which is, are all the suggestions/rants pointless because Supercell simply don't want a solution?
Ok so lets assume they do want to fix the problem, I am sure there are many many fixes for this but here is my solution which on the surface seems like it would work:
Make wall upgrades from elixir and not gold - I'm sure that would require very little dev work and would restore more of a balance between the need or want for elixir as gold?
Just a thought and like I say I am sure there are lots more solutions but that one is mine.
Thoughts?