I use ground troops but am starting to hit the wall. I am finding a lot of crappy th10's but the disco balls alone pretty much make the base unbeatable, freeze would make a huge diffrence but isn't an option as th9
I use ground troops but am starting to hit the wall. I am finding a lot of crappy th10's but the disco balls alone pretty much make the base unbeatable, freeze would make a huge diffrence but isn't an option as th9
If you're TH9 you're going to struggle against them because you don't have Freeze spells. They're really the only thing to combat them successfully. Most bases have the Infernos tucked in the centre so you can get 50% relatively easily outside but two stars would be next to impossible, they just cut through small air troops...
Dragons are another story altogether though. They've been boosted over and update or two and are currently extremely efficient against disco infernos. A lot of guys in ITD on our trophy push are using them to 2 star bases with relative ease. It's an expensive option though and not so sustainable. For TH10 with 240 spaces we can have 12 and that's 504k elixir plus spells. Just another option for you though.
I was two starring plenty of bases with two disco inferno's over 3k last one I pushed.
they aren't quite the balloon killer they are made out to be, though they obviously make things more difficult. If a base has exposed ad and xbows down a two star isn't all that hard. They take time to take out balloons, and if you have wiped out the relevant ad and wiz towers early on then you will get time to take out the infero's.
Obviously you need to neutralise the inferno's pretty quickly, but they are far less of a problem than buried ad. I increased my balloons to 32 and that helped as well.
Pick the right bases with easy patching to the infernos and don't get too overawed by them.
Sounds like air is the only way to go. I am going to try 12 witches with some PEKKA's and see how that goes.
Dragons would be good but as a th9 getting that much elixer in masters it tough now, maybe with try every 5 raid or so.
i like most of the game will bite the bullet and upgrade to th10 way earlier than I would have like if they aren't nerfed in next update.
I think discos are easy to beat IMO with good heroes. It does less damage than a cannon. Bringing some witches and skeletons wouldn't be a bad idea to distract the discos while golems distract everything else. Leaves wizards and queen untouched. The king might be useful to tank though
Doen't quite work in reality heroes only take 2 of the ten beams. While the other 8 rip through wizards etc, plus even L30 heroes drop fast if they have all defenses on them and can't be healed.
One beam may do less damage than a cannon but there are ten of them (from two towers) and you can't heal through them like you can with cannons.
it is quite frustrating as a th9 since plenty of people have them together and a freze spell would make it an easy 3 star.
From my last push, and from watching the replays of others,
the scene beyond Masters II actually gets slightly better for miniballing as far as the infernos are concerned.
The players up there were quick to realise that GoWiWis / dragon attacks were a bigger threat to them than miniballs,
so the higher you climb, the more single mode infernos you see.
Back to miniballs & Studio 60,
I am still able to 2* the occasional base here & there with the right combination of base selection, spell placement, and well, a suppression of my noob attacking skills.
But usually, I stick to the safer bet of 50%
- which is well and good in M3, but got a little tiring in M2: I ended up losing more trophies on defense than I did winning on offense so my climb was painfully slow.
But then again, I was @ TH9 when that update happened,
meaning that my base was an insta-hog-3* every time I logged out.
@ TH10 my current climb is a lot easier as I tend to win a defences here & there.
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La petite PommeFrites, hater of discoballs, unless they are my own...
I can confirm. Also climbed up to Champ during disco.
It was a lot harder than last time, had to adapt my strategy.
The highest a TH9 could get in our clan was 3020. Balloons minions.
Each defense you will loose, so don't think you can play a bit and log off. You need to play long sessions to maintain your rating + never loose. Go for 1 star. A small win is always better than a loss.
3200 would indeed be a very very nice achievement.