Remove the barracks boost actually...don't even need it , all I need is to have boosted drills/mines and spell factory=happy life
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I still think the boosts were a band aid fix to the loot problem so SC could adjust things in this upcoming patch.
If things go back to how they were pre boosts then I fear the worst for the game, people were quitting before the boosts and after them it's going to be such a huge shock that even more will quit (and I could be one of them).
Do you guys think it would be a good idea for Supercell to keep barrack boosts at 1 gem? I feel like it would help, since the boost is only 45 minutes, and no one would pay so many gems for such a short boost... But maybe I am missing something and that would do more harm than good? I think it would help the loot economy, people who are maxed walls won't have anywhere to dump their gold! ( but I know that isn't a lot of the people lol.) Also, not everyone dumps their gold into walls anyways during boosts, even though they should. Supercell would still be making money right? Or would this make them lose money? I think few people boost barracks without the 1 gem event anyways...
edit: or maybe make barrack boosts the original cost, but last 4 hours like the spell factory. Perhaps keep the spell factory boost too?
The loot will be bad for a while, but it will get better! It always does :rolleyes:
There is NO chance at all that the boost costs for mines/pumps and drills will remain 1 gem! I really hope this temporary fix has give Supercell the opportunity to come up with some new ideas. I personally think the new update is coming tomorrow and that it will be a much better update than the last few.
Maybe we are all getting very late x-mas presents this year!
Prediction: there will be just as much whining about loot as there was before and during the boost.
Its a cash cow thing,choke gold in game force many to spend real money oh wait there's no sales ... Nek minut.. 1 gem sales:rolleyes: Well played sc like chess ..strategic move....and business is good....but as many know and have been waiting for is a season thats true without the boost sales... To see what the real situation is,
The availability of loot is a function of the resources generated less the resources spent, i.e. loot is rubbish for the simple reason that player aren't prepared to leave loot lying around. i.e. players are currently attempting to spend all the resources they generate.
This happens due to the idea that they can't hold on to the loot they generate and therefore spend as much as possible, on the cheapest available upgrades in order to minimize loss.
This is perpetuated by hungry grabbing of resources by active players who are trying to do the same thing only their targets are slightly bigger in that they want to upgrade more expensive upgrades.
The nett effect is that their can be no resources available until the mindset changes.
Cheap boost have a temporary effect in abating the perception as the higher generation allows players to gather higher resources, saving up for bigger upgrades with hope that even though you are losing more you can still get to that goal, the problem is that this is an unsustainable option as a player who has to keep paying even if only a little bit will become disillusioned when seeing other players looting the resources away from them that they have paid for, i.e. you you probably find a preference shift from boosting to outright purchasing those resources and spending them straight away.
The solution is actually so simple.
Relieve the perceived impassable obstacle and the perception will eventually come to an end, the longer the situation exists the longer the perception will take to reverse
The Developers assertion that it will still take time for the loot to come right is just pigheaded at this stage, there was no change in the production of resources at the time of the loot rule change so all that changed was the perception of players, i.e. option a) Woot! I can steal more loot I am going to be rich!
and b) ♥♥♥♥, I can lose more loot, better spend it all on wall!
Nett result, less loot...
The solution:
Add more resources.
Level 12 collectors at TH8 producing 4k/hr and Level 13 for TH9 at 5k/hr would essentially change the numbers around to reverse the perception and your loot per next will go up, the nett effect will be what the developers where looking for in the first place.
I think the problem is that casual players are running out of gems to boost things, so no more full collectors