I think that the revealer spell could show where all the traps* are. This would last throughout the battle so you could try to avoid traps. *traps include hidden tesla*. Thoughts and any more ideas.
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I think that the revealer spell could show where all the traps* are. This would last throughout the battle so you could try to avoid traps. *traps include hidden tesla*. Thoughts and any more ideas.
Basic idea is god but needs more information. Also what about the spell is upgraded does the area the spell covers get bigger.
This spell defeats the purpose of having a hidden tesla though.
I don't like the idea because of 3 reasons :
- It would completely change the game for people in champion league.
- If we drop the spell on a spot where there are no traps the spell would be of no use.
- We can't actually avoid those traps because we can't control our troops. Not really a good idea.
This wouldn't be a very useful spell.
traps usually don't make a HUGE difference in how the attack turns out. And you can't control the troops so, if its inside the base, it will still be pretty difficult to avoid the traps. And you can often guess where the traps and hidden teslas are anyway ;)
There is good thought behind this but it might be a little bit too much of an advantage for the attacker. Some farmers depend on their teslas to be hidden so those with 10 archers can't take out their townhall. It could work but some would definetely argue against it. There are some good parts and bad.
No. This wouldn't work because...
THEY'RE SUPPOSED TO BE HIDDEN!!!! The entire point of having traps and teslas is so that they aren't seen by the attacker. I don't think that you'd like it very much if someone came upon your base, dropped a reveal spell, and waltzed past all of your traps, avoided your teslas, and three starred you. You would be complaining that the reveal spell isn't fair. It would be great if it were just for you, but not great if others could use it, right?