Originally Posted by
Rootbeer101
Introduction:
What?!?!? This is not allowed, Supercell said so! Blah, blah, blah… Now, I understand supercell has stated that there will be no additional heroes, due to an imbalance in the game. However, I fell like they should add more Kings/Queens, like Giant/Goblin/Wizard, etc... There should be restrictions, which I will list and explain in some detail.
Idea and Reasons
A massive update, full of new heroes. Almost every light troop with an OP form, much like a Barb King or Archer Queen. Each hero has a different skill unique to its kind, and has switched up stats. This would change the game at higher levels tremendously. Would you have a Giant king, tanking out all the troops? Or go on a loot rampage with a crazed Goblin? They will all cost relatively the same, and each one is able to be recruited at an alter. The Barb king can be switched out for some, while the Archer Queen, others. They would have to be individually upgraded, increasing a need for loot at higher level game play.
Nerfing
Now, your base can only have 2 heroes active at a time, and if one is hurt, you cannot swap out until it is fully healed. This way, you can’t continuously attack for free, or just have an unlimited supply of fresh heroes. Like I said above, they each will have to be individually upgraded. Plus, no one would have a huge difference in stats without a huge increase in DE needed for upgrades.
Troops
*(All have increased damage and health compared to normal forms)
Goblin: Increased speed and health compared to normal, still targets RG. Will be used most likely by farmers and lower leveled players.
Giant: Just a massive tank, with a decrease in speed. Actually forces towers to target it instead, making it a useful distraction.
Wall Breaker: Don’t know how this would work… Maybe it sets off a chain of explosions when hitting a wall, destroying all in a range/line, depending on its level. Maybe it includes a choice between a destruction of a small area or a large line of walls.
Balloons: Maybe a big Blimp, but a flying unit with an increased rate of fire. It still targets defenses, but its ability to float is helpful.
Wizard: Amped up wizards, splash damage is extremely worth it. Everyone would love that ability to take out multiple building out once, even with a lower base HP then most heroes.
Healer: Healer that heals… Drops a much bigger radius of healing, maybe even spells at a much slower rate.
Dragon: Come on, who doesn’t want a massive flying dragon with splash damage?!?!? It has increased metallic armor, which boosts health a lot, but makes is susceptible to Tesla’s, much like a PEKKA.
PEKKA: All around strong fighter, improved from its normal form. However, both Teslas AND Inferno
towers do extra damage.
Conclusion
These are my ideas. Feel free to comment suggestions or tweaks I could make. Not all of these troops have to be added, maybe SC can choose but a few. Anyways, have a good day, and thanks for reading :D