My new chanel is full of lots of fun goodies!
Be sure to check out my newest viedo of th 9 farming.
http://www.youtube.com/watch?v=GZ_OG...ature=youtu.be
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My new chanel is full of lots of fun goodies!
Be sure to check out my newest viedo of th 9 farming.
http://www.youtube.com/watch?v=GZ_OG...ature=youtu.be
Hey, nice upgrade to th9.
My Opinion: This base is good, but not usable. Hopefully this advise helps.
Details...
Good: Centralised CC (important)
- X-bows in the second layer
- Mortar in the center (can either be good or bad)
- Wizard covering all storages (what i'm doing also)
Bad: No funelling, not even the first layer, like pingfao/junliang etc. (personal preference, i prefer funnelling by opening pathways all the way to the core of the base, render wallbreakers less effective. very good agains Giant AIs, each spring trap = 3 giants, think about it.)
-No staggered walls, WB can break 2 compartments even in the outer layers
The Ugly:
Sorry but there is quite a bit in this section.
-Firstly, either put or BK and AQ in the center of the base(beside the clan castle) or not at all, else it wastes important in-walled space.
-Secondly, this base is weak bottom, from the Air Defense placement. I'll favor attacking from the bottom using giants/barbs/archers/Wallbreaker. (IMO can easily 70% this base)
-Third, Bombs are in places that are too obvious. (lack of behind wall space for more trap variations).
e.g Air defense on right is further away from the rest, and there is space in front of it along with a enticing DE, i expect lots and lots of spring traps as compared to small bombs(can be offset by using wallbreakers then goblins).
Bottom large bombs are detonated by just using a single barb as there is a space opening for troops to be deployed (maybe it is a overlook on your part)
-Bottom placement of air defense mines, if some people (and from experience they really do) deploy 2 healers just nice in the middle, 2 bombs will hit only 1 healer. (suggestion to spread each black air mine to 4 different locations, top/bottom/left & right, red air bombs place in front of 4 gold storages to prevent BAM strategy)
-Fourth, The walls around the air mine is useless, as wallbreakers do not break that section as there is no building in that small area. (wastage of walls)
-At your trophy level, this base is weak against experienced giant/barb/archer farmers in that range. I would totally go for your base if it had sufficient resources.
Hope this helps to improve your base design =]
Dont make duplicate threads specially in the wrong section. your post was moved previously so you should post in your original thread here..
http://forum.supercell.net/showthrea...510-New-Chanel!!!
Whenever i see that base while I am DE farming, i attack it because it is like guaranteed I will get to the DE storage.