Brute force version
http://i.imgur.com/3RI0fLO.jpg?1
Brute force version
http://i.imgur.com/3RI0fLO.jpg?1
Good point, I agree. Giant+healer is a pretty big weakness, it is still an army a lot of attackers use. One option could be, that I move the AD's to each corner of the core. That way every storage is protected by an AD and a WT, while in reach of one IT, an X-bow and one mortart. I'll throw it around a bit later and post what I come up with. Any more suggestions? :)
Well, I see two problems. The first one would be, of course, hogs. You have a straight path to you core, on all sides. Meaning that hogs could be a problem, even with IT's. Ballons could have a problem, your ADs are well placed. But a experienced balloonionoer(is that the apropriate name? :D ) would put three lightnins on one of the upper ADs, rage the other, and he gets 3/4 of your storages. Another problem is that simply the storages are very exposed and an experienced attacker could easily get half of your loot. With the new system thats a 200/200 loss, that's just to much for me.
The top is very weak... no infernos? I feel like again I could get 200k/100k easily and maybe more. By designing against hogs I feel you have weakened the base against so many other strategies. Also why are the teslas outside when there is enough space for them inside?
I made a core. It looks good. To me. xD
After this core, you have 154 available walls. It could turn into a Tran Khai type of base ( remember him? :) ) except for farming.
http://i.imgur.com/5uzb51j.png
that looks good, hogs couldn't touch it. But I have to agree with CashClash, it is very succeptible to other, more standard farming armies.
Of course, you probably attack TH10's just as we do, so your input is very valued. Good to hear a TH9 perspective.
I fell that with that much walls used, the focus of your protection is DE. We are looking for something that can protect gold and elixir as well.
That's why we're here. To find something that can do it all :D
I do attack TH10 lol, usually I attack bases like yours but I steer clear of disco infernos. Ouch.
Just actually dropped a lot of trophies today so less TH10s, but it is good to hear another TH's perspective!
I agree with Mike, we do want to try to do it all. However, that is not possible.
So here are maybe some new guidelines
- Only one storage of each type easily yielded by BAM/Barch
- Anti-Hog properties- however, we should lighten this up a bit, it is not like the only farming strategy is hogs.
- Centralized CC
- Anti-Balloonion properties- ties in with anti hog a little bit, but well placed ADs and Wizard Towers help here.
- Separation seems like the way to go, otherwise farming armies like balloonion and hogs can get all of it.
Any comments? Thanks!