Hopefully I do this in the right format. It's a decent idea
Name of Spell: Traitor
Training Cost TBD
Targets: Everything in its area
Effect Type: In a circle about as large as the rage/healing spell, all enemy defensive towers will now attack each other/their own base for a period of time
Training Time: TBD
Description: Choose an area and it will create an area where all buildings that can attack will attack either their own base or their own buildings for a period of time
Research/Spell Levels: TBD
Lab Level: TBD
Now the unique part about this spell is first that nothing else is like it. Most spell ideas I see here are too similar to what already exists.
Second thought is that it's a strategic spell. The player will have to decide if they can find a patch of enemy buildings close enough to where using the spell is worth it. It's not just a blind lightening type of spell, there's a bit of strategy to it.
Game developers would have to calculate how much this would cost, that's not my position, but I like it!
edit: developers would also have to decide which buildings the defensive towers would attack. Anything at random? or just each other? Or any building at random excluding mines/storages?

