true story. Wouldn't want it to happen again. would be better if gradual tiny increases until she is jusssttt right
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Mine are maxed, never used. Gave some to clanmates last trophy push. Were pretty good defence against hogs back when people were using hogs. Quick enough to catch them, splash damage to make an impact when they did. Valks need to take up less housing space, swing axe faster, cook in less time. Nothing dramatic, but a gradual improvement on this otherwise wasted character.
id say they are r pretty good on defense. hogs and valks were really the only troops that weren't ever used. oh yeah balloons also. balloons just started getting more popular, maybe cuz of daddy? hogs AI was changed, so yeah valks are probably next. their DPS and HP are amazing, so im guessing its their training time, cost, and housing space that is the problem
When I was th5 ,had a guy revenge me with 13 valks 5 minions ,a dragon an some barbs, only time I've seen em in action,hope he felt better after that raid taking bout 50 k loot lol,is it because of cost they are not used much?or they just average troop?
As said before Valks are good in the clan castle but I agree Supercell definately needs to rework them.
visibly
There are all sorts of interesting changes that could get worked in.
Here are a few ideas off the top of my head:
1. Make her do slightly increased damage with each swing making her stronger the longer she is in battle.
2. Make her an anti-Inferno Tower unit. Let her axe absorb the flame damage so that she takes no Inferno tower damage at all and can receive healing when it is in multi-attack mode. In single target mode the beam could charge up her axe and give her a fire axe for increased damage.
3. Give her a battle aura where she yells out every 5 seconds giving units around her a tiny movement speed and attack speed buff. As she dies, with her dying breath, she throws her axe at the last unit or building that damaged her for a ranged double damage attack.
4. Make her an anti-spring trap unit, slicing her axe down into a spring trap and cutting it in half if she is within 1 tile of the trap when it is activated.
Any of these ideas would be more interesting than what she does in her current form. She is expensive and she takes a while to train, she should be powerful, not the least used unit in the game.
Whirlwind is really only useful on defense so her mechanics should either be reworked on offense (whirlwind attack is really good for defending) or her mechanics should be scrapped completely.
If SC is dead set on leaving her as is, they need to greatly reduce her cost and training time to make her viable.