If you're talking about the T, then yes, they will go to it when deployed in front. There needs to be a difference in elevation, ie move that T back towards the Builder's Hut, if you want the WBs to branch off to the left and right walls.
Here's a question worth considering:
How long can a wb lane be before the wb loses its heading? I know that lanes length 12 work. Anyone want to post longer paths? Any reason to think it's not an absolute number but depends on the walls it's bypassing?
Not quite sure what the 2 examples were trying to accomplish regarding symmetry TBH. It boiled down to the distance between the first layer and the 4th layer in both of those cases.
I agree with Hannibal that it's based on the lane's length.
I have to say that I also think path length is based on base symmetry. I've been recording paths over the last couple days and am seeing different path lengths on different base plans. My suspicion is that wall segments exhibit a "magnetic pull" on wbs, and that the longer the path gets, the weaker the "gravitational pull" of the lane you've established and the more likely they are to be pulled off it by arrangements of wall tiles that "pull more strongly."
I know that sounds like hocus pocus, but it seems most consistent with what I'm seeing.
Something along those lines, yes. I have examples of paths that fail at surprisingly short lengths on designs with unusual wall patterns, as well as at least one 12 length path on a very symmetric base plan. But in fairness I want to record more paths before I commit myself to a theory. It's possible I'm interpreting the noise rather than the signal at this point.
Ok, I'll try to elaborate.
Let me first give my thesis:
Each base has a center, and WBs will not loose their path until they reach it. ok?
Now to prove it, I went to the single maps:
First case:
Attachment 3795
You made me measure distances on my screen with a ruler, thank you :| ...
The red line shows the two axes, the circled stuff are for the WB and its target (there are 2 WBs, and both are heading to the same target, but i wasn't fast enough the first time to screenshot it, lol).
you see now, the last wall the WB targets lies on the red line, therefore anything FURTHER was not targeted (and yes I tried).
It broke 4 walls, and left 2 on the opposite side, which it couldn''t target.
Second case (can't upload image, must be URL...):
http://prntscr.com/unp93
Here it went through 3 walls, and couldn't go past that. Till here I thought my thesis was looking good, and might be valid, but then sherbet came along and made me mad...
Third case - sherbet:
http://prntscr.com/unrr6
In this case the WB was attacking the FIFTH wall in its path. What threw me away was what happened afterwards... the next WBs lost their path, while according to my thesis they should've went for the last one which was next to the townhall (sixth layer) ...
I admit my thesis was wrong... But now I wonder why was it wrong? the only difference between the sherbet and the other cases was the direction from which I deployed the WB- I deployed them on the lower left side on sherbet, while I deployed the WB on the upper left side on playhouse and jump around...
Now I hope my idea is understandable, and you also understand why its wrong :D
Ideas please