The first three are listed in the original post. The 4th one, I don't agree with. Care to elaborate on why you feel we need to go back to old caps?
My reasons against it are that once there is proper loot in the system (ie they fix the broken loot production scheme) most people will return to their proper trophy range and then everyone will actually be able to save up slightly easier for those big upgrades. Sure, you'll lose 350k once in awhile but you'll have lots of opportunities to make it back.
I'm glad we agree. Once a proper loot production system is in place, I feel like it will fix a lot of the issues we are seeing at this very moment.
I agree with that point. It would be nice for upper level town halls to have more collectors and mines. However, I don't know how much more space we have on our bases. If they put too many objects on our base, many of the mid-level devices won't be able to handle the game without lagging excessively.
I too have posted about many of the points elsewhere in the forum. Unfortunately SuperCell sees zero value in constructive critiques.
I wish I could feel the same way, a lot of my heavy attacks rely on spells. Waiting 2+ hours for spells is excessive in my mind. I agree that people who gem it should have an advantage, but all in all I think they could use a time decrease across the board.
Agreed, loot has been pitiful for awhile. Letting those with little loot steal more from those who've been saving it up isn't going to solve the issue. Sure, it'll make it so there is more 'average' loot across the board but it is essentially the same amount of loot in the system. They really need to place a proper loot production system in the game.
I'm on the line about whether search fees should be reduced. Here is why, if they fix the loot system, we are now able to get up to 400k per battle. Assuming the loot production is fixed, it won't be hard to find battles (so we won't be hitting next 50 times to find one raid). This will make the search costs more bearable. I do feel like they need to kick the search costs back into the system though rather than tossing it out like they do currently.
Haha, then they will blame the lack of loot on the next update because "loot is always bad when an update comes out"
There are a few hundred pages of upsets forumers that say otherwise.
If you take time to read the initial post, you'll see that is exactly what I mention. :p
Of course they did. They had no clue how long it would actually take. We could wait here for years to see if it fixes itself, but it won't. They are aware that loot production rate needs a tweak, but something is keeping them from doing this and they won't give us the real reason.

