[Discuss] How should SuperCell address the loot issues and upcoming updates?
Brace yourselves, this is a long post.
Well, I've made numerous posts on what should have happened, but it seems like they've gone ignored. SuperCell has been doing an awesome job at dodging the topic lately, so I'm not making this thread for their benefit. I'm making it so we can have an organized discussion on what we think should change.
I'll start off.
I believe these are the following issues that need to be addressed:
- Lack of loot in the system
- Troop times take too long to build
- Spell times take too long to build
- Updates need to be impressive. [last two weren't]
I'll start off by going through the list each topic with the respective number beside it.
1. Lack of Loot in the System
SuperCell attempted to fix the loot issue, which is a great thing. Essentially they let us know that the looting system was originally designed for only 8 town hall levels and they never updated it when they added Town Hall 9 or 10. In theory, this is a great thing that they are updating it, I'll explain why.
It not only gives Town Hall 10s a reason to play again, but it allows people to loot more from other people. This leads to more exciting raids and higher nerves when signing off.
People will say that this is a bad thing and actually encourages people to dump their gold before they sign off. Yes, this is true, but when the system is working properly (read: when there is a proper amount of loot flowing) people will stop dumping their gold because they know they can make it back easily. So, the new loot system is not the problem as many of you seem to think.
The problem is that we have an updated loot system but an outdated loot production system. We still have the same production rates as we did in the beginning. The only tweak that I recall is that Town Hall 10s got an extra level on their collectors/mines. Obviously SuperCell knew that Town Hall 10s needed it because they were suffering for loot at the time. Now that a large portion of the community is suffering for loot, they need to make adjustments.
How can they do this though?
Simple, here is a list of things that will help:
- 1a. Encourage people to upgrade their mines, collectors, and drills
- 1b. Increase loot production to all levels of the collectors, mines, and drills
- 1c. Introduce a week long resource boost for 1 gem to jump start it.
Well, how do they go about these things and what are the potential problems!?
Glad you asked, lets look into these.
1a. They need to add an achievement for this. Simple really.
- Upgrade 5 mines and 5 collectors to level 5 for 50 gems
- Upgrade 5 mines, 5 collectors, 1 de drill to 10/10/3 respectively for 100 gems.
- Upgrade 5 mines, 5 collectors, 3 de drills to 11/11/6 respectively for 250 gem.
Isn't that too many gems? No. It not only encourages people to upgrade them, but also gives them the opportunity to use those gems to boost the production rate when they need it. Overall, it is good for the CoC economy.
This will help ensure that you won't need to click next 50+ times to find a base worth looting.
1b. Loot production rates need to increase
Lets start off with something SuperSteve said. (Sorry Steve, don't mean to pick on you, I'm sure they made you say it to us)
Quote:
Originally Posted by SuperSteve
But this could irreversibly ruin the game by making loot too easy to get!
That isn't a direct quote, but close enough.
First of all, it isn't a change that could irreversibly ruin the game. We know this because of the last time we did the week long 1-gem boost. If loot starts getting out of hand (it won't, but lets pretend), then you simply tweak the production rate accordingly, just as you have done with defensive buildings, troops, etc.
When the production rates are increased to sustain the new loot system, it will work as you guys originally intended. People won't be dumping gold when they log off. Well developed bases will return to their proper leagues. Less developed bases won't be constantly squashed by big boy towns as often. People will be happy that they can return to less ridiculous armies for every single battle. Playing will be enjoyable once again.
1c. Jump start the return of loot with a 1-gem boost.
First, I know you guys are likely planning this, but don't be greedy. Do week-long boosts for 1 gem instead of 1 gem per day. It is the holiday season, is it not?
Not only this, but people have been having serious loot issues for the past 5-6 weeks. It would be nice to actually enjoy raiding again.
2. Troop Times Take Too Tong to Build
This is an ongoing issue. I (and many others) have to sit around for 30-40 minutes before we can do another raid (and that is ignoring the spells).
I suggest that as people progress into high trophy ranges that the troop cook times decrease slightly. This would make the higher trophy ranges more exciting rather than being able to run one raid and having to put the device away.
Keep in mind, 30 minutes is a short time for an army build up there. If you want a Pekka, Golem, Dragon, Witch, etc army, you get to wait a long time for every single battle.
I suggest an overall slight reduction to everyone's troop builds, but also some hierarchical troop build reductions as people get into higher leagues.
I also suggest that you allow us to keep whatever troops don't die in the battle. This would help in making our cook times decrease.
3. Spell Times Take Too Long to Cook
When trophy pushing this past weekend, I found myself waiting on spells every single time. Even with a boost on it, I was still waiting on them. Many attacks require 4+ spell in higher trophy ranges.
All spells need another time reduction across the board.
Also, allow us to queue as many spells as we want (like we used to be able to do). The reason this is viable again is because we are no longer using gold to make them, so now we can't simply hide gold away in the spell factory.
Lastly, remove the 50% penalty when having to cancel a spell. I've made mistakes multiple times by fat-fingering the wrong spell.
4. Bring Excitement Back Into Updates
I'm sorry, but the last two updates were very underwhelming.
4a. Upgrade-able traps
4b. Loot System & Inferno Tower
4a. Upgrade-able traps
Yeah, it was a nice touch, but it was an entire update. Definitely not impressed with it. Kept my mouth shut and waited for the next one.
4b. Loot System & Inferno Towers
Well, lets start with the loot system. Like I said, it is a great idea and has potential. But it requires loot in the system to work properly. No more excuses...this is what it needs to work.
Inferno Towers...well this was a doozie. The multi-target thing is fine, it combats hogs (which isn't even needed, a TH9 with a proper base setup can handle hogs). The "can't heal troops once Inferno Tower touches them" is way overpowered.
This shifts almost all of the TH9s out of the Masters league. It is sad when a pre-mature TH10 can stay in a higher league than a fully developed TH9 due to one defensive tower.
I assume you guys will be nerfing the IT slightly, but it definitely needs to lose the anti-heal ability.
TH10s, before you complain and say something like "We are a higher town hall, so we deserve better items". Yes, I agree, but that is exactly what the Inferno Tower and Freeze Spell are for. They don't need to be overpowered.
Overall, it was another underwhelming update.
Here are some prime examples of what we would like to see:
- New Dark Troop (come on, we know its right around the corner)
- Revamped Single Player Missions
- Quests that Reward Players (Mastermind's example is perfect)
- Ability to compete with other players/clan (many want this, many don't)
- A feasible way to recruit members for your clan
- Co-Leader roles in clans (in case leader goes inactive)
- Find some functionality improvements, there are loads that could be done
Those are just a few examples of updates that we want to see. I would venture to say that these were types of updates that we expected after seeing the quality of updates leading up to these last to measly updates.
Final Thoughts
For those who are considering posting a reply:
Forum Members:
Please take the time to read the initial post and also take the time to put substance into your post. I'm fine with agreeing and disagreeing, but I dislike posts that don't have any sort of substance what-so-ever.
SuperCell:
I don't want to hear
- "xx just happened, that is likely why loot is slow"
- "the loot system needs time to adjust"
- "that could potentially, possibly, maybe, irreversibly ruin the game permanently"
I've provided answers to all of the following remarks above.
Oh, who am I kidding, they won't reply to this with a meaningful post. They ignored their feedback thread for a week.
Volunteer mods:
I understand it is your duty to close threads, merge threads, and delete meaningless posts. This is a fresh topic regarding multiple things. I would prefer it not merged with another thread, deleted, or edited. I will do my best to keep the thread meaningful, on-topic, and away from flaming.
Obviously since I can't delete posts, I'll rely on you guys to do that. Also note that there were a few tongue-in-cheek things mentioned, but it is all meant in a constructive manner.
Everyone proceed to discuss their thoughts, opinions, etc