Loot breakdowns, long searches, biggest gainers, & armies for new loot system
I know there's a ton of discussion about and frustration with the new loot system. I hate to pile on and/or crowd the forum with more of this, but I have some specific questions that didn't exactly fit into existing threads. Plus, many of these threads have become exceedingly lengthy anyway.
First, I'd like to say thanks to Steve for the updates and comments about the new system. Whether we, the players, are happy with where the changes stand now or not, we all appreciate the transparency.
(Note on the comments to follow: while I have heard and observed that TH9 is also affected, my questions below focus primarily on TH10 players who, like me, essentially no longer have the luxury of relying on TH8 raids for farming. This is a significant loss.)
My questions are as follows:
- Steve mentioned that "average available loot is now increasing," but this is a rather obtuse statistic. Sure, this might be the case for the game as a whole, but what about "average loot seen by TH Level ___"? I'd love to see a breakdown of average loot available for each TH level and/or for various trophy levels. I have serious doubts that TH10 (my level) has seen a positive update in resource availability in the trophy range where I am farming.
- On that note, I and most of my TH9/TH10 clan mates are now searching much, much longer for villages to raid. Maybe it's the trophy level where we're farming? We encompass a pretty wide range, though. For my part, it seems pretty consistently time-consuming and costly from 1600-2000 (the ranges I've tried), and those down to 1400 and up to 2200 are having similar troubles. I am now regularly spending 50-60K on search without finding a *single base* with over 200K gold and often up to 80-100K if you exclude bases who have 200+K available but whose defense structures would render looting all of it near-impossible. What's worse is that, as another poster aptly noted, there are now plenty of bases that would have previously had 200K available but that now only have 100K (due to the decreased %-age).
- Relatedly, I know that others have said that this update rewards only highly active players the most. I actually don't know that this is true. To me, it seems to reward players that are behind the curve on their upgrades. Less of their loot is available with lower amounts in storage, so it's easier for them to save for upgrades that cost 2-3M vs. those that are costing me and other TH10 players 6-8M. To find bases with good loot, we must look at higher trophy levels, which also puts us at risk of losing much more. For me, as a very active player and raider (consistently 10+ raids/day on average), I have seen a significant decrease in my ability to accumulate gold for upgrades. Are other TH10 players not having this experience?
- Finally, what kind of army are we (TH10 players) expected to use in order to farm successfully? This is as much a question to other clashers as it is to SC. Giant/wb/healer (+ wiz, arch, barb, and/or gob) combo gets launched into (by spring traps) or blasted out of (by mines) the sky so easily. All hogs requires immense DE expenditure and huge spell usage and, ergo, tons of time between raids. Balloon/minion is decent for trophy hunts but highly unreliable for adequate farming, as well as lengthy in creation time and elixir cost. Tier 1 troop armies are easily obliterated at higher trophy levels where 200+K gold loots are (theoretically) more available on a consistent basis. I'm running out of ideas...
I do certainly agree that this loot update makes players work harder to obtain high level upgrades. That's fine, I guess, but it wasn't their intention in changing the system, right? In fact, isn't it the exact opposite of the goal they were attempting to achieve?
Thanks in advance to any responses and/or insights!
Cheers,